TBH, I kind of like trap skill the way it is
Fair enough. I'm fine with changing it, but I don't want to simply change which half of the playerbase likes a feature, I'd like to actually increase the overall satisfaction
So it would help me for more of you to weigh in on the question of whether to change Trap-Skill from binary to %-chance-to-evade (or another alternative proposal, if you have one). Or if your opinion is "I don't care which one you do" that's also good to know. I guess I could start a poll
But more discussion first, if anyone has any.
Regen seems to be in a pretty good place now.
Good to know, thanks
Most of the +X% to a type of stat (weapon, shield, etc) are pretty good, but I feel that +X% to Propulsion is lacking. I think this is due to the fact that most of the stats it boosts are already small, and need whole number bonuses. Adding half of a stealth point or trap skill doesn't really do anything. +X% to Computer stats has a similar problem, but it works well on the Science Bot.
Ah, interesting. If +%Computer is ok because of the Science exo, why is +%Propulsion not ok because of the Ninja exo? Or are neither really ok?
Anyway, I could adjust the range those stats are given such that the lowest always gives you something decent. All but one exo starts with 10+ stealth, so a +10% minimum boost ensures at least 1 point of stealth. And Overload is pretty granular, so if you have any of that the propulsion boost will kick right in there. TrapSkill is a bit sticky there, in that I think it starts at 4, so less than 25% boost isn't going to cut it there. And of course 1 point of stealth isn't very impressive even for a mkI part.
So, the current range on +%Propulsion is 6% to 30%. Would it seem appropriate to shift to 10% to 60%? Or even 25% to 100%? I don't want to make it way OP, obviously, but the numbers may just need to get pretty high to make it worrthwhile.
+%Computer is also 6% to 30%; does that need a boost too? Maybe 10% to 40%?
Need an Energy Weapon equivalent of the Nano-Rifled Barrel!
Ah, true. At this point it's probably better to just let the nano barrel be used on all weapons, to avoid the need to add new part types so close to release.
On a somewhat related note, is the Dissolver considered an Energy Weapon? It looks like it can't use either Energy or Projective Weapon parts...
Yea, it's actually neither. It's a Big Glob Of Acid Weapon