Firstly: I think cleaving is understood to mean hitting multiple targets in game lingo. It's tricky, of course: Do you use the term that gamers will be probably understand, or the neutral dictionary term? I tend towards the latter, but I think arguments exist for both paths.
Given all the "wait until it's finished to gripe" comments, I feel sort of bad for starting the thread now. My intention was really just to raise awareness early in the process of something I liked about the current system that seemed like it would be (un? intentionally) removed. As I see it, the ideal result of such a dialog is to raise a new possibility (such as happened with trading resources). My goal was never to try to critique the system before all the details were out, but to explore possible pitfalls early on so they didn't jump out of nowhere when the patch went live. That's why I was so happy to be reminded about being able to trade skill gems, a piece of the puzzle I wasn't seeing at the time.
Similarly, while I don't mind making a statement like "repeating missions in hopes of getting the spell I want to pop out as a reward is not a mode of gameplay I tend to enjoy", I don't think we have enough information to say much beyond that.
Anyway, as I've said before, I'm happy to wait and see what Arcen's plans are for the patch. I just wanted to mention early on that I like the ability to be the gatherer for my team, and don't want to entirely lose the option to make my efforts at resource collection help the settlement as a whole.