Author Topic: How far into the game should quests start to pop up in .860?  (Read 950 times)

Offline nas1m

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How far into the game should quests start to pop up in .860?
« on: April 13, 2014, 06:47:37 pm »
I played for roughly 2 hours and I have yet to see one (all tutorial stages unlocked)...
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Offline x4000

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Re: How far into the game should quests start to pop up in .860?
« Reply #1 on: April 13, 2014, 07:10:52 pm »
The quests are highly conditional, so if you don't meet any of the conditions for a quest, they'll never show.  In .860...

FreighterDistressCall: happens only when Economic on a planet is at least 20 for a planet of: RaceType.Acutian, RaceType.Andor, RaceType.Boarine, RaceType.Evuck, RaceType.Peltian, RaceType.Skylaxian

ExamineHydralTechToGainNewTech: happens only when medical is at least 100 for a planet of: RaceType.Acutian, RaceType.Andor,  RaceType.Evuck, RaceType.Skylaxian, RaceType.Thoraxian

ScientistDefection: happens only when economic is at most -80 for a planet of: RaceType.Acutian, RaceType.Boarine, RaceType.Burlust, RaceType.Evuck

BioTerroristPlottingEscapeAndAttack: happens only when public order is at most -80 for a planet of: RaceType.Evuck, RaceType.Peltian, RaceType.Skylaxian


I'm surprised you have not had any freighter distress calls, but not too surprised about the others.
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Offline Histidine

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Re: How far into the game should quests start to pop up in .860?
« Reply #2 on: May 03, 2014, 12:08:39 pm »
So... now that the RCI values are unclamped and capable of showing much larger values, what are the requirements for the quests? Because I don't think I've seen any in a long while.

 

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