Author Topic: Great work on Starward Rogue, team! Now you’re all laid off...?  (Read 31264 times)

Offline ptarth

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Re: Great work on Starward Rogue, team! Now you’re all laid off...?
« Reply #120 on: February 05, 2016, 05:04:43 pm »
So in that link they include, "What a shame that the news outlets didn’t notice the data analysis we did and wrote their own headlines to put words in our mouths." (Emphasis mine)

What analysis are they talking about? It is probably the first publication of that graph.
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Offline Mánagarmr

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Re: Great work on Starward Rogue, team! Now you’re all laid off...?
« Reply #121 on: February 05, 2016, 08:23:11 pm »
Well, that could have something to do with that Puppygames games are super shallow and you've basically seen everything they have to offer within 15 minutes...
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Offline Misery

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Re: Great work on Starward Rogue, team! Now you’re all laid off...?
« Reply #122 on: February 05, 2016, 08:25:27 pm »
I've lost track of what's being discussed here.

Not that this is new for me or anything....

Offline Cinth

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Re: Great work on Starward Rogue, team! Now you’re all laid off...?
« Reply #123 on: February 05, 2016, 08:28:10 pm »
I've lost track of what's being discussed here.

Not that this is new for me or anything....

That needs to be put into your signature block.
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Offline Misery

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Re: Great work on Starward Rogue, team! Now you’re all laid off...?
« Reply #124 on: February 05, 2016, 08:29:18 pm »
It's at least reached "catchphrase" status at this point, hah.

Offline Bluddy

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Re: Great work on Starward Rogue, team! Now you’re all laid off...?
« Reply #125 on: February 05, 2016, 09:04:16 pm »
I agree that Puppy Games are generally shallow, but it's still a pretty good analysis. It shows that Steam is reversing the trend towards rock-bottom prices, but that makes sales potentially much harder to achieve.

Offline GiftGruen

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Re: Great work on Starward Rogue, team! Now you’re all laid off...?
« Reply #126 on: June 09, 2016, 07:25:10 pm »
Wow! Just, wow! I've not noticed the game at all until now. Last time I visited here was apparently before Jan 10, and I only stumbled upon Starward Rogue because I looked at the Steam news section of AI War, which still contained the article of Jan 28 from Rock, Paper, Shotgun commenting on your statements in this thread.

The game STILL has only 3 negative reviews, compared to 245 positive ones! Will try it out tomorrow immediately. Every of the three Arcen games I own were brilliant and all others interesting because they strayed from the usual design path in their respective genre and I wish you the best of luck, and not only because you seem to innovate at a pace a dozen times faster than any other game company.

It's as gut-wrenching to read this now as it must have been in January, but I hope you and the former and present teams have found a way forward for you and Arcen and the great games you make.

Offline Misery

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Re: Great work on Starward Rogue, team! Now you’re all laid off...?
« Reply #127 on: June 09, 2016, 09:06:57 pm »
Wow! Just, wow! I've not noticed the game at all until now. Last time I visited here was apparently before Jan 10, and I only stumbled upon Starward Rogue because I looked at the Steam news section of AI War, which still contained the article of Jan 28 from Rock, Paper, Shotgun commenting on your statements in this thread.

The game STILL has only 3 negative reviews, compared to 245 positive ones! Will try it out tomorrow immediately. Every of the three Arcen games I own were brilliant and all others interesting because they strayed from the usual design path in their respective genre and I wish you the best of luck, and not only because you seem to innovate at a pace a dozen times faster than any other game company.

It's as gut-wrenching to read this now as it must have been in January, but I hope you and the former and present teams have found a way forward for you and Arcen and the great games you make.


Thanks, the interest in the game is appreciated.  Once you've had a go, feel free to come here and give any feedback you may have; that sort of thing helps a lot, it does.

Though I refuse to apologize if the Blaze Cannons turn out to be super duper annoying.  You'll see what I mean.  Everyone does, eventually.  They claim that it's my fault.  But is it?  IS IT?


As for Arcen, Chris has a project he's been working on that should show up relatively soon, I think?  Heck if I remember his intended release date.  But it's the Raptor game that has it's own section on the forums here.  There's a ton of info on it in there, if you're interested in checking it out.  I think it's shaping up well, from what I've seen of it.  It's Arcen's first 3D game, too.   And Keith is also working on something as well, though there's not as much info on the forums about that right now.

We'll see how things go, but I think the stuff they are doing has a lot of potential.

For Starward, we have a patch upcoming soon.  I'm hoping that it doesn't break anything.  Not sure just how soon though.  I'm not good at estimating these things.

Offline GiftGruen

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Re: Great work on Starward Rogue, team! Now you’re all laid off...?
« Reply #128 on: June 10, 2016, 03:02:16 pm »
I am currently dying to things like Paragon so the high-level bullies are still far away. I already fell in love with the game, and the red mech in particular. Feels a lot like TLF in that mode, even though it is a bit counterintuitive to stop doing anything when you're short on time and options.

Offline crazyroosterman

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Re: Great work on Starward Rogue, team! Now you’re all laid off...?
« Reply #129 on: June 12, 2016, 07:08:33 pm »
Wow! Just, wow! I've not noticed the game at all until now. Last time I visited here was apparently before Jan 10, and I only stumbled upon Starward Rogue because I looked at the Steam news section of AI War, which still contained the article of Jan 28 from Rock, Paper, Shotgun commenting on your statements in this thread.

The game STILL has only 3 negative reviews, compared to 245 positive ones! Will try it out tomorrow immediately. Every of the three Arcen games I own were brilliant and all others interesting because they strayed from the usual design path in their respective genre and I wish you the best of luck, and not only because you seem to innovate at a pace a dozen times faster than any other game company.

It's as gut-wrenching to read this now as it must have been in January, but I hope you and the former and present teams have found a way forward for you and Arcen and the great games you make.



As for Arcen, Chris has a project he's been working on that should show up relatively soon, I think?  Heck if I remember his intended release date.  But it's the Raptor game that has it's own section on the forums here.  There's a ton of info on it in there, if you're interested in checking it out.  I think it's shaping up well, from what I've seen of it.  It's Arcen's first 3D game, too.   And Keith is also working on something as well, though there's not as much info on the forums about that right now.


well technically there is a lot of information on the game just keep in gruen that from what I've heard from Chris is that even the most up date threads from the testing won't actually tell you what the games like id still recommend reading if you think testing period threads are interesting though.
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Offline zoutzakje

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Re: Great work on Starward Rogue, team! Now you’re all laid off...?
« Reply #130 on: July 01, 2016, 04:33:43 pm »
Another clueless one over here. Picked up this gem of a game today. I had no clue whatsoever that this beauty even existed. Although I haven't been in the market for new games for a very long time until yesterday. Checking the Arcen forums is always the first thing I do when I'm looking for a new game. It's the place to go when you're looking for something that's affordable and unique.
First I emptied my steam wallet on bionic dues and skyward collapse. Only played BD so far and it's great. Been having a lot of fun with it. But I craved more.

Then I found Starward Rogue and I'm loving it! Only played a single game on normal so far (which I only barely won), but I can't wait to finish writing this so I can jump right back in it.
I was a big fan of the original Binding of Isaac when it came out and I still play a few games from time to time. But this is going to be played a lot more from now on.
I usually really don't like any kind of bullethell (not just because I suck at it), but this all just seems to work beautifully together. I can't wait to find out what else this game has in store for me and I'm looking forward to seeing more stuff added in the future.

Last I'd like to address the original issue of this topic. I'm curious if Arcens financial status has improved over the last 6 months. Has SR sales finally kicked off or are they still disturbingly disappointing? I really hope you guys didn't need to fire too many people. I remember a previous major setback from Arcen and you managed to work yourselves on top of that and became better and bigger than ever before. There's no doubt in my mind that it will ultimately work out well again, if it hasn't already.

cheers,

zout

Offline ERISS

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Re: Great work on Starward Rogue, team! Now you’re all laid off...?
« Reply #131 on: August 29, 2016, 12:10:06 pm »
I bought the game to give you money for SBR and in return I had a game!
I guess half did like me: they were not very interested by SR, but bought to help.
I played for I had bought and I like the company, but this is not really my kind of game (I'm some bad with shooters, so even if it's geniously good I don't play much).
I guess that if you had not needed help then the game would sold even so more badly...

Offline Logorouge

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Re: Great work on Starward Rogue, team! Now you’re all laid off...?
« Reply #132 on: August 29, 2016, 07:51:56 pm »
I guess that if you had not needed help then the game would sold even so more badly...
It's pretty depressing to think such a great game could be even more ignored than it already was. Sigh. But hey, that's bullethell. Not exactly the most popular genre on the planet, unfortunately. The difficulty levels did make it a LOT more accessible though, so there's that going for it.

Offline chemical_art

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Re: Great work on Starward Rogue, team! Now you’re all laid off...?
« Reply #133 on: August 29, 2016, 08:01:17 pm »
Bullet hells are a niche, yes.

This game fundamentally did not improve that in any regard, while others have.

It is actually unlike arcen in that regard.

Yes, there is salt in this post.
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Offline Misery

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Re: Great work on Starward Rogue, team! Now you’re all laid off...?
« Reply #134 on: August 29, 2016, 08:17:13 pm »
Bullet hells are a niche, yes.

This game fundamentally did not improve that in any regard, while others have.

It is actually unlike arcen in that regard.

Yes, there is salt in this post.

Is there something you thought the game was missing?  (any feedback is useful, is why I ask)

Or am I just misreading this?