I think just naming it "AI Mech" would make sense, if this is aimed for a promotional content for the release of AI War 2.
Perhaps, yeah. It probably doesn't matter too much what the name is, though, as long as it works for the mech. It could be AI Mech, Relic Mech, I'm not sure...whatever works!
Okay, so here's a quick design overview based on the ideas so far (and also a slightly rushed post).
The main ability(?) of the mech is that all enemies start incredibly weak but instead of yourself leveling up, enemies level up instead. You start with full map knowledge. You also get free shop items? If so, what is the purpose of credits? Or perhaps we try to stop credits from spawning? Launcher possibly gives you XP?
An important part of this design is going to be the enemy level up perks. We probably need at least 5 strong perks. Here are some ideas:
Enemy HP
Enemy Damage -- this is actually tricky, since the game only has enemy damage numbers varying from 1 to 5, having a percentage increase doesn't as much sense. So instead perhaps there would be perks to give enemy shots +1 damage.
Enemy Movement AND/OR Fire Rate AND/OR Shot Speed -- what would be the best way to separate these perks out?
Enemy Spawn Rate
...others?
I'm not so sure on the being able to move freely through rooms idea -- it's probably worth trying but it seems like it might be too exploitable.
Mech name: Relic Mech, AI Mech, Ancient Tech Mech...?
Main Weapon: Unknown.
Secondary: Spire Photon Lance
Missile: Drone Launcher...?
It seems like we're making good progress. Cheers!