Author Topic: The current difficulty (and a quick preview)  (Read 9824 times)

Offline Apathetic

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Re: The current difficulty (and a quick preview)
« Reply #60 on: January 17, 2016, 04:27:34 am »
The only boss that I've encountered so far that seemed really underpowered was the Agressor (this was on level 4).  I encountered him as the boss to level 4 and hadn't seen him before, so I didn't know his attack patterns.  I was able to just get in range and destroy him before really seeing much in the way of attack patterns.

For reference here are my stats just after fighting the boss.

Offline TheVampire100

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Re: The current difficulty (and a quick preview)
« Reply #61 on: January 17, 2016, 04:30:32 am »
Wallmaster is now again exploitable. You can simply move behing him so his signature move, the wall beams, won't get you at all. And his basic attack is so easy to dodge, it makes the fight trivial. Please buff/fix this.

Offline Misery

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Re: The current difficulty (and a quick preview)
« Reply #62 on: January 17, 2016, 10:12:54 am »
Wallmaster is now again exploitable. You can simply move behing him so his signature move, the wall beams, won't get you at all. And his basic attack is so easy to dodge, it makes the fight trivial. Please buff/fix this.

argh

At least it's not Mirror this time.

Offline Misery

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Re: The current difficulty (and a quick preview)
« Reply #63 on: January 17, 2016, 11:00:53 am »
Just so that it's known, the difficulty is probably a TAD warped right now.   ALOT of patterns are broken at the moment, at least with the version I have.

So if ALOT of stuff is currently firing through walls when they never did before, that's why. 


EDIT: Edited this to sound less derpy.  I do that from time to time, didn't mean to.  It ended up actually being a super quick fix.
« Last Edit: January 17, 2016, 02:17:25 pm by Misery »