saying that Mass Effect for example, just reiterates established Sci-FI tropes is unfair, no game before or after ever did that with such polish.
Wat. No. This isn't true at all. Star Control 2 came out in 199-freaking-2 and does science fiction miles better. Mass Effect's science fiction was clumsily wrapped around Bioware's "go to four places and then a fifth for the final boss" plot. Now production values? You're absolutely right, and I say that as someone who likes Mass Effect.
But you can't
compare those 2 games like that imo. One is an adventure/shoot-em up the other is an RPG with 3rd person combat. At first glance you might compare them as space related sci-fi games, and there I would even agree that Star Control 2 had more interesting.. well, stuff happening. But these 2 games tingle completely different urges for me. Star Control 2 was a game about exploration and survival. Mass Effect was for me always a game about Characters, Party members and the Reapers. (Even though you don't actually ever fight them in ME2 they remain an overarching plot element). That they gameified the progression is thanks to the game coming to consoles (Where that is sadly a thing for AAA titles that needs tons of sales) and is of course a weakness, but all things considered Mass Effect is one of 3 games where I still remember the plot, all the party members and everything major happening.
Playing through 3 Games means a lot of investment in a game world and story, after all.
And the sign of a AAA game is not innovation, but polishing an idea so much that it becomes a big budget game.
And you shouldn't forget that you can be judging Mass Effect now years after it concluded, when Mass Effect 1 came out, that was an absolutely fresh experience.
Sorry if it seems like I'm beating on you, but the sign of a AAA game is marketing dollars. Spore and Sim City 5 were AAA games. Were they polished? On no one's planet. And it's absolutely fair to judge Mass Effect now, people still play it now. Good game design is timeless, which is why people fall in love with games made before they were born.
(Also if you think the IS is repetitive now just wait until you get fighters. Ridiculously overpowered. Still, even if it never quite gets past rock-paper-scissors+chicken, I actually found later combat exciting.)
You needn't worry ,) I do not ever get angry over someone leading a discussion with me ^^
Well part of AAA titles is marketing, but the other part is that it has to appeal to the masses
And that always leads to certain things that are in these games. Sim City 5 and Spore are good examples of what it means when you apply AAA standards to games that should NEVER have had them. Spore and Sim City 5 also are good examples for what a horrible mistake dumbing down gameplay and themes for the goal of appealing to casual audiences can be.
It must be repeated that to me gameplay is not always paramount. I love playing
Visual Novels more than I love a game that's pure gameplay. Though I do like simulations. But if you put me in front of Star Control 2 and Mass Effect assuming I hadn't played either, my first game would always be the one that draws me into a self-contained immersing story and world with interesting party members and dialogs.
It's interesting that some people consider story in games like books. To me that are 2 completely different things. A book (and I have read about as many as I played games ,p) involves my own fantasy, it immerses me in my own fantasy based on text. But games show me a fantasy and immerse me into that, leaving me mental capacity to listen to voice actors look at pretty things and shoot things. And make decisions in game that do in fact often lead to tiny differences
Renegade and Paragon playthroughs are pretty different, not VERY different, but enough to feel like 2 different stories.
Final note: This topic perfectly illustrates why devs are well advised to know their target audience. Sim City 5 was a mess not because it had lots of cash, but because they wanted to draw in new players, not fans of Sim City 1234 ;p Cities Skylines is the opposite, taking all that was good from Sim City 5 and applying it to a game that is more like Sim City 1234. That also makes it substantially easier (Sim City 5, despite being marketed to casual audiences, was a very difficult game because of the traffic and agent based simulation which lead to TONS of problems that players had to adapt to).
And personally I wish more games like Mass Effect would exist. And when I say Mass Effect is UNIQUE then I mean it in that sense that no other sci-fi game satisfied these particular needs and wants for me. Star Control 2 was fun, until I played it through. But I remember literally NOTHING of it. Mass Effect I played through twice each game, and I remember every major plot point in that, including names of characters (Which I am notoriously bad at usually). Only other game that compares to ME1/2/3 is BG1/2/TOB .. at least for me
And regarding IS
Maybe it gets better when I get fighters, but currently I am at that point where you unlock the pirate destroyers... ;p