Author Topic: Moba balance comparison, please comment  (Read 205539 times)

Offline Mánagarmr

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Re: Moba balance comparison, please comment
« Reply #720 on: February 15, 2015, 02:01:41 pm »
That sounds an awful lot like Smite's Siege mode. Sounds fun!

^^
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Offline Wingflier

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Re: Moba balance comparison, please comment
« Reply #721 on: February 15, 2015, 02:30:03 pm »
Well it's very similar to DotA 1s super creep mode that was never ported over to the sequel. It's kind of like that, but on crack because you can actually teleport your creep between lanes, manually choose its target, and give it all manner of special abilities such as the reflection of all damage for several seconds, a giant aoe stun, team heal, and lots of other things. It gets pretty intense. Though like I said, I'm more interested in the potential item rewards than anything.
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Offline Misery

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Re: Moba balance comparison, please comment
« Reply #722 on: February 15, 2015, 08:50:36 pm »
Honestly, I might actually take an interest in the game again if the designers actually KEPT some of these occaisional "other modes" they came up with.  It's kinda like how some people are with Smite, to me, in that while the main game mode bores the hell outta me, I like the non-last-hitting aspects of the basic gameplay, and might find other modes to be quite worth playing.... but it doesnt have any.   Despite that they keep occaisionally making them.  I ended up ignoring those modes every single time since their inevitable vanishing would just bother me too much.  Just.... arrrgh.  Sometimes I wanna yell alot at the people that make that game.  But then I say that about basically everything, so that doesnt mean too much I guess.

Offline Mánagarmr

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Re: Moba balance comparison, please comment
« Reply #723 on: February 16, 2015, 06:31:00 am »
I'm not sure what you mean with Smite not having other modes. As far as I know, it's probably the MOBA with the most "non-classic" MOBA modes around. That said, I haven't played every MOBA out there so I might be wrong. But you have Conquest (basic MOBA), Assault (generally known as ARAM), Arena (teamfight clusterf...), Joust 3v3 (single lane+jungle 3 people) and Siege (some odd convolution of Conquest, Arena and Joust with contestable objectives that spawn a mega-minion). Plus the plethora of Modes of the Day. Although I must say I miss Domination sometimes. Broken as it was.
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Offline Misery

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Re: Moba balance comparison, please comment
« Reply #724 on: February 16, 2015, 07:31:50 am »
I'm not sure what you mean with Smite not having other modes. As far as I know, it's probably the MOBA with the most "non-classic" MOBA modes around. That said, I haven't played every MOBA out there so I might be wrong. But you have Conquest (basic MOBA), Assault (generally known as ARAM), Arena (teamfight clusterf...), Joust 3v3 (single lane+jungle 3 people) and Siege (some odd convolution of Conquest, Arena and Joust with contestable objectives that spawn a mega-minion). Plus the plethora of Modes of the Day. Although I must say I miss Domination sometimes. Broken as it was.

Actually I think I just phrased it wrong, looking over what I said.  What I meant was:  In Smite, there are alot of players who are very uninterested in the main mode, in the same way that I'm bored to death by Dota's main mode, but in that game they have options;  Dota doesnt do this, despite the fact that the devs make new ones every now and then, because they keep deleting them after a time.

....though sometimes additional modes dont always help in some ways.  Smite is the first one where I actually got friends of mine to give a damn about it.... but they'll only play arena mode (which bores me fast).  It should be noted that after playing that one mode, they didn't bother to try the others, because "well this mode is already good".  Sigh. 

Offline Wingflier

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Re: Moba balance comparison, please comment
« Reply #725 on: February 16, 2015, 07:58:49 am »
That's some friends you have lol.

Technically DotA has a plethora of different "modes" (like AR, RD, DM, etc.), they are all just slightly different variations of the main mode, using the same map, so they really don't provide much of a change from the original thing. Well actually, Ability Draft is quite different from the main mode, but it still uses the same map, but so do the "holiday events" as well, I digress.

Point is, Valve is implementing a player-generated custom game system, so soon it'll go from the MOBA with the least amount of unique modes to the one with the most unique modes, practically overnight.

Valve is f*cking brilliant because if any of those mods become as popular as the mod that spawned the game itself, they simply hire the mod team and and add the game to the Steam store. They've already done it countless times.
« Last Edit: February 16, 2015, 08:05:42 am by Wingflier »
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Offline KingIsaacLinksr

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Re: Moba balance comparison, please comment
« Reply #726 on: February 17, 2015, 12:42:14 am »
It should be noted that after playing that one mode, they didn't bother to try the others, because "well this mode is already good".  Sigh.

Used to play with a group of people in L4D2 for months, but they eventually got bored with it and quit playing. They didn't want to try out anything else in the genre because it was "too hard to learn anything new" or something along that line. I tried not to facepalm (because we're talking about First-Person-Shooter arena-styled games here. Not some RTS complex nightmare) but I guess I'm used to constant changes with my games. I guess I'd have to be to switch from AI War to Grey Goo to SMITE to...well, you get my point.

I haven't been able to contact them since we quit playing that title. Never figured out why.
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Offline Misery

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Re: Moba balance comparison, please comment
« Reply #727 on: February 17, 2015, 04:53:20 am »
It should be noted that after playing that one mode, they didn't bother to try the others, because "well this mode is already good".  Sigh.

Used to play with a group of people in L4D2 for months, but they eventually got bored with it and quit playing. They didn't want to try out anything else in the genre because it was "too hard to learn anything new" or something along that line. I tried not to facepalm (because we're talking about First-Person-Shooter arena-styled games here. Not some RTS complex nightmare) but I guess I'm used to constant changes with my games. I guess I'd have to be to switch from AI War to Grey Goo to SMITE to...well, you get my point.

I haven't been able to contact them since we quit playing that title. Never figured out why.

Ugh, yeah, that sort of thing has been the ongoing trend in recent years.  Too many games getting WAY too freaking easy.  Shooters with a campaign that you cant get a game-over in, due to endless regen and infinite lives, JRPGs that you watch instead of play, with hyper-easy EVERYTHING because heaven forbid the player not get to experience the story, or my personal favorite, games of the style used by God of War or Bayonetta, which always tend to LOOK cool.... until I pay attention to what's ACTUALLY happening, which is the majority of the enemies just sorta dancing back and forth, and very heavily telegraphing when they DO bother to attack.  Cant frustrate the player after all, they might not buy more games from that company!  Ugh.  So now nobody will try anything that requires something resembling effort.  I can get my friends to play fighting games (until they get frustrated, but they'll come back for more later) and Monster Hunter (which actually IS one that requires effort), but that's about it.  Everything else is too complicated or too hard or too involved or takes too long to learn or aaaaaaargh. 

Or has lame graphics, because you know, graphics are gameplay. 

Offline Mánagarmr

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Re: Moba balance comparison, please comment
« Reply #728 on: February 17, 2015, 05:26:13 am »
Then there's Dark Souls...a game that in itself is rather difficult, but once you get to learn how it works, is all about timing and pattern learning.


Then introduce a bit of randomness to it and people go bananas.
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Offline KingIsaacLinksr

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Re: Moba balance comparison, please comment
« Reply #729 on: February 17, 2015, 03:56:19 pm »
>Insert long rambling rant about what we've taught our generation and generations that come afterwards about how little work they have to do in order to succeed. It's completely off topic though so I won't expand upon it here<.

Going back to the actual freaking topic of this conversation, MOBAs btw :P, SMITE is now in "Season 2" with a new Conquest map, lots of new items and item changes, god balancing and mechanics changed up. There's way too many to list in a single post so you'll just have to go check out https://www.youtube.com/playlist?list=PLqMnSYeIWk0a9R-Zma9nJibDvoGKP0tEc and they talk in rather general terms of what changes came in the recent patch. I haven't had too many tries at Conquest since the patch began but as a support player in other modes, this feels far and away a much more balanced and enjoyable SMITE. The removal of pen boots allows Warriors and Guardians to actually stay in a fight instead of: get bursted with two abilities and be completely pointless. There's so much more choice with the items they've added that I'm in heaven.

I can't really comment on god balance yet as I haven't played much Conquest until this week where I'm actually planning on trying out League Conquest again after taking a hiatus. A mode, which I might add, now allows 2 players to queue together. (So long as they are both within 1 tier of each other).
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Offline Mánagarmr

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Re: Moba balance comparison, please comment
« Reply #730 on: February 19, 2015, 05:21:55 am »
So Smite just announced their first female Warrior. (No Nemesis doesn't count. She was basically an assassin even when classified as a Warrior). She looks pretty awesome, and extremely creative with four different weapons, four different in-hand attacks and strong anti-basic attack passive.


http://www.hirezstudios.com/smite/promo/dev-insight/bellona
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Offline Wingflier

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Re: Moba balance comparison, please comment
« Reply #731 on: February 19, 2015, 08:35:33 am »
Things I've already won for free by playing the DotA 2 "New Bloom" event for like 3 days:

http://dota2.gamepedia.com/Scarlet_Quarry
http://dota2.gamepedia.com/Keen_Machine
http://dota2.gamepedia.com/Jadehorn
http://dota2.gamepedia.com/Redhorn
http://dota2.gamepedia.com/Dragon_Forged_Set
http://dota2.gamepedia.com/Vestments_of_the_Ten_Plagues_Set
http://dota2.gamepedia.com/Artisan_of_Havoc
http://dota2.gamepedia.com/Twin_Blades_Assassin
http://dota2.gamepedia.com/Rune_Forged_Set
http://dota2.gamepedia.com/Enchanted_Plate_of_the_Crimson_Wyvern_Set
http://dota2.gamepedia.com/Regalia_of_the_Bonelord_Set
http://dota2.gamepedia.com/Frozen_Feather_Set
http://dota2.gamepedia.com/Ancient_Rhythm_Loading_Screen

Aside from the 2 couriers, these are all entire sets of items, so it's a whole reskin of the hero, not just individual pieces. Altogether the items are worth around over $80 if bought from the store or $50 if bought from the Steam Market.

As I said, this is after just a few days. The event continues for another two weeks...
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Offline Wingflier

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Re: Moba balance comparison, please comment
« Reply #732 on: March 01, 2015, 02:56:49 pm »
Holy cow, I've been playing for like 10 years and I didn't even realize this was possible:

https://www.youtube.com/watch?v=RBNI6oTAWYU&feature=youtu.be
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Offline Misery

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Re: Moba balance comparison, please comment
« Reply #733 on: March 02, 2015, 12:38:16 am »
Holy cow, I've been playing for like 10 years and I didn't even realize this was possible:

https://www.youtube.com/watch?v=RBNI6oTAWYU&feature=youtu.be


I dont understand, what's special in this?  Looks like random explosions to me.   Granted everything in this game kinda looks the same to me, but still...

Offline Mánagarmr

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Re: Moba balance comparison, please comment
« Reply #734 on: March 02, 2015, 03:52:20 am »
Holy cow, I've been playing for like 10 years and I didn't even realize this was possible:

https://www.youtube.com/watch?v=RBNI6oTAWYU&feature=youtu.be
Uhm...what was possible? I don't get it.
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