Author Topic: Moba balance comparison, please comment  (Read 100146 times)

Offline Wingflier

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Re: Moba balance comparison, please comment
« Reply #795 on: December 17, 2015, 01:34:01 AM »
Quote
If you hate Level Death you didn't use it often enough. Level Death was one of the strongest nukes and it granted Doom kills from fleeing enemies. It had a really low cooldown and 20% max hp damage on the spot. You could spam it in teamfights. the replaced ability is worse in every single way, the only thing it does better is the ministunand that it's an auto-cast ability. But it's also now melee, making it harder to kill enemies that run away. Combining this with his attack speed nerf it seems really useless for me. At least they could've kept the current attack speed (which was already very low) so he can better benefit from the new skill but they didn't.
Level Death only did the bonus damage if the target was a specific level, hence the skill being unreliable and always leveled last. At level 4, sure, you have a 33% chance of the skill doing something useful, but at level 1 that chance drops to 16.6%. If you max the skill first, you are hamstringing the hero, because he needs Devour for farming and levels, and he needs Scorched Earth for chasing and escaping. If you skimp on the other two skills, just so you can get an unreliable skill leveled first, you were playing Doom extremely inefficiently.

Now, even with 1 level early on, you have a ministun that stops TPs and channeling spells, and does quite a bit of magic damage, even for one single point. As the game goes on, the skill stays useful, not relying on the opponent being a specific level to have a function.

As I said before, Doom was too powerful. His ultimate already takes a hero out of the fight for 15 seconds, that's ignoring the rest of his kit, and the hero itself. On top of that, before this patch, his attack speed and farming ability made him a powerful semi-carry, and very tough to kill. Which meant that in addition to one of the most powerful ultimates in the game, he could also dish out quite a decent amount of damage with his autoattacks and his neutral minion buffs.

That's just too much for one hero. He didn't have a downside. They took away his role as a semi-carry, but in return he can still do reliable damage with his new skill, which is especially good against strength heroes because of its percentage-based health drain.
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Offline TheVampire100

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Re: Moba balance comparison, please comment
« Reply #796 on: December 17, 2015, 01:51:37 AM »
Yes, it was unreliable, but in the endgame it was almost guaranted that the enemy reaches the level threshold.
The new one... I think I have first to test it some more to know where to put it. Level Death was a good early level nuke if used right. The new one still does percent damage but as damage over time, making him even more unreliable as before. And the dot you get is so low, it's just bad.- The only good thing I mentioned is the ministun. It helps in keeping enemies in place or interrupting channeling abilities.
The problem is, the auto-ability sapsmore from Dooms manapool as he can spare. He has already a rather low mana pool and this autocast makes it even worse. Except you would use it like an activer ability, destroying the whole purpose of the auto-abilty.

I think no one denies the fact that Doom was too strong. He could remove an entire player from a team fight with his ultimate and chase of fleeing players easily with scorched earth. Also devour gave him flexibility AND a lot of farm in the early game, making him strong super fast. But I think the udnerpowered him with the new nerfs. I'm not upset about the loss of Level Death (despite i really loved that one) I'm more depressed about how they decreased the attack speed. This is the only thing I cannot understand. probably they thought it was the best idea because of the new auto-ability but the auto-ability has a cooldown of minimum 4 seconds, so he couldn't spam it anyway. So why the drastic nerf in attack speed? I don't get it.

Offline keith.lamothe

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Re: Moba balance comparison, please comment
« Reply #797 on: December 17, 2015, 01:53:49 AM »
So why the drastic nerf in attack speed? I don't get it.
To doom his farming ability and semi-carry status.
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Offline KingIsaacLinksr

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Re: Moba balance comparison, please comment
« Reply #798 on: December 17, 2015, 01:58:32 AM »
So why the drastic nerf in attack speed? I don't get it.
To doom his farming ability and semi-carry status.

That pun >_<.....
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Offline keith.lamothe

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Re: Moba balance comparison, please comment
« Reply #799 on: December 17, 2015, 02:01:02 AM »
That pun >_<.....
It's bad luck to disappoint legends.
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Offline Mánagarmr

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Re: Moba balance comparison, please comment
« Reply #800 on: December 17, 2015, 07:08:33 AM »
I'm really looking forward to Season 3 of Smite. It's in a great state balance wise, but unfortunately it's a bit stale and samey. It rarely varies much and the snowball is too strong, making games be decided very early on. There IS comeback potential, but it barely ever happens because well...casuals and their team cohesion.
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Offline TheVampire100

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Re: Moba balance comparison, please comment
« Reply #801 on: December 17, 2015, 11:41:53 PM »
Played the new Silencer. Holy shit, is he op right now! Esspecially against ability spammers like Zeus and Bristleback. His first ability got replaced with a slightly different one. It still does AoE damage but they removed the mana burn and instead left only the damage. However, instead of ending the skill duration when the enemy uses an ability, it EXTENDS the duration of the skill. Worse, when the target is silenced, the curation gets PAUSED, meaning that nothing of the duration is wasted (the enemy does however also don't take any damage in this time). this means that silencer can kill targets with his skill that are already long out of reach. Evil.
I seem him next nerfed.

Offline Wingflier

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Re: Moba balance comparison, please comment
« Reply #802 on: March 04, 2016, 12:14:21 AM »
Well, the DotA Major (A tri-yearly major tournament with a current prize pool of 3 million dollars) which is happening this Winter in Shanghai, China, has been the most unparalleled disaster in the history of E-Sports, for too many reasons to list.

It all began when many employees of Valve petitioned to have infamous caster James Harding, or "2GD", to be on the talking panel, despite the problems Valve has had with him before. IceFrog himself rallied to have him as part of the team, with a screenshot of a conversation in which he asked 2GD to simply "be himself". For those who don't know anything about James (I didn't), he's essentially a shock comedian and professional provocateur. This of course made him perfect for the likes of Reddit and especially the Twitch TV crowd, not so much for professional E-Sports.

After beginning a broadcast with the word "c***", insulting and belittling players in the tournament, including the term "bottom b*tch" (to be fair, the players in question were his friends and reportedly didn't mind), and discussing the wheelchair midget pornography he masturbated to in his Chinese hotel, he was promptly fired from his position by Gabe Newell himself.

Gabe then made a public declaration on Reddit, openly regretting his decision to hire James, and calling him an unprofessional ass in just as many words. As you can imagine, this caused an internet sh*tstorm, and has really set the tone for the kind of behavior which may be considered acceptable, from both employees and employers, in the future of the ever-growing world of E-sports.

Unfortunately, the problems for the tournament were just beginning...

Since then we've had stream delays of several hours. Best of three series that lasted for 6 hours. Players getting cheap equipment to play their games on. Players getting stuck on elevators or prevented from leaving. Events that took so long (due to the massive production delays), that the audience was forced to leave the auditorium before even half of the day's games were played. Gamer booths in which the casters can still be heard. A glue smell within the gamer booths which is disgusting, potentially hazardous, and has caused some players health problems which have delayed the games on multiple occasions. Hot dogs of dubious quality being sold for $7 a piece (outrageous concession prices). To make matters worse, as an audience member (or player) you aren't allowed to bring nourishment or LEAVE the event and return, so you're forced to buy the crappy and overpriced food and water over a period of ~12 hours if you don't want to starve. Game casters under fire of attack helicopters or being possessed by Satan mid-cast.

This is just the tip of the iceberg. It really has been an unprecedented disaster and I recommend that you read this PC Gamer article for a glimpse of everything that's gone wrong (and continues to go wrong).

http://www.pcgamer.com/the-comedy-and-tragedy-of-the-dota-2-shanghai-major/
« Last Edit: March 04, 2016, 12:22:02 AM by Wingflier »
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Offline Misery

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Re: Moba balance comparison, please comment
« Reply #803 on: March 04, 2016, 12:27:59 AM »
....considering all that stuff that Harding said during that, I cant at all blame Gabe for calling him an ass directly.  I would have done worse.

I mean, really.... talk about unprofessional.  Someone acting like that, when they're in such a position, kinda deserves whatever gets thrown at them afterwards.

This sort of thing though is why I try not to go to events like this or really interact with them much.  I get enough of that stupidity from anime conventions and such.   Bloody amazing, really, how much potential there is for large events of any sort to go horribly wrong.   And when they do go wrong, it usually gets pretty freaking bad.

Offline Mánagarmr

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Re: Moba balance comparison, please comment
« Reply #804 on: March 04, 2016, 12:32:08 PM »
I quite frankly don't see how anyone finds people like that enjoyable. I mean, sure he might not actually BE an ass in real life, but does that really matter? Who the heck even enjoys bullshit like that?
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Offline Wingflier

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Re: Moba balance comparison, please comment
« Reply #805 on: March 04, 2016, 05:38:25 PM »
I quite frankly don't see how anyone finds people like that enjoyable. I mean, sure he might not actually BE an ass in real life, but does that really matter? Who the heck even enjoys bullshit like that?
To be fair, people pay good money to see comedians who make jokes just like that, while intentionally insulting their audience and generally being as offensive as possible. But this is one of those "a time and a place" scenarios, and I don't think the increasingly professional world of E-sports was the place. I don't think Valve handled it very well, but it was basically inevitable. Competitive gaming as a hobby for badly mannered children with a lack of social skills is passing quickly.
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