Right sure, here's mine then. Obviously Smite champions (gods).
1.
KaliRole: Assassin (single target nuker, melee carry)
Unique attributes: Kali is a hypercarry meaning that her early game is absolutely abysmal and needs a lot of farm before she can start getting useful. She's your typical jungler, or ganker/initiator in Arena/Joust. Kali is extremely strong in 1v1 and there are few gods that have the stamina, defense and damage to stand up to her if she catches you.
What is so unique about Kali is her passive: A random opposing god is chosen and "Marked for Death". Kali gets added physical penetration (reduces enemy defenses) against her target, and if she lands the killing blow on the target she heals for 80% of her maximum health and recieves a 25% gold bonus for that kill. This makes her insanely good for tower diving and for taking out enemy carries, nukers and mages (provided they are her target of course). Targets change if Kali is slain (changes to the god that got killing blow on her) or if her target dies for whatever reason.
In addition, Kali's ultimate renders her immortal for 5 seconds. She can be reduced to 1 HP and stunned. She is however completely immune to all other forms of CC and cannot die until her ultimate ends. This in combination with her passive makes her even more excellent at diving towers. She can go in, regardless of HP levels, pop her ultimate and burst her target down, instantly healing for 80% of her HP, and get out ready to gank her next target.
Strengths: A skillset that matches her role extremely well. All abilites are useful in one way or another; A closing/healing jump/escape, a ranged bleed for finishing targets, or giving her lifesteal against a sturdier target, an AoE stun with a physical power buff, and her insane combo of ultimate+passive. She absolutely SHREDS even tanky targets due to her wicked penetration. Her hit progression of 1x, 0.5x, 0.5x leaves her with the ability of really utilizing "on hit" effects since these are not diminished by the half duration/half damage swings. With attack speed, she becomes a literal blender of death. End game there is nothing that stands up to a Kali 1v1 unless they utilize a lot of survivability items or have oodles of CC.
Weakness: One of the worst early games in the entire game. She is weak, slow and has apalling attack speed early game. She's extremely reliant on her team mates and on good farm in the jungle early on. In solo lane (short lane) she holds up better due to having decent clear, but she must absolutely get Hand of the Gods (an aoe damage item that damages only minions) to manage early game. Her poke is also pretty bad as her only ranged ability are her thrown blades that are difficult to aim and don't really do substantial enough damage. She's easily avoided if the team is warding well and have CC prepared for when she ults. Squishy if focused, since she barely ever builds defense.
2.
AnubisRole: Magical assassin, zoner
Unique attributes: Anubis is the epitome of magical burst damage. Get caught in his stun and you are lucky if you live by the time it's over. Anubis abilities are incredibly powerful and rivals most other mages in raw damage output. Every single one of his abilities are DoTs (damage over time) and every tick of damage steals magical protection from the target and buffs Anubis for a few seconds. This makes items that stack damage or stack penetration very good on Anubis, and he's often seen with a penetration and lifesteal heavy build to utilize his passive to the fullest.
Strengths: Absolutely insane damage output. Even without his ultimate, Anubis can kill most other gods with his abilities alone during a single stun (2 seconds at max rank). His combo usually consists of putting his 3 (Grasping Hands, groundbased AOE) under their feet, instantly stunning them with 2 and use his 1 to finish them while they are stunned in his AoE. If his ultimate is up, he uses that and he's more or less guaranteed a kill unless the target is super fed or super tanky.
Weakness: Anubis' two main damaging abilities root him in place while he channels them. This makes him very poor for mobility and team fights as he is easily focused down and easy to hit when he's rooting himself. He's very reliant on hitting his stun for maximum damage as players usually run away from his ground AoE, and thus also his 1 while he's channeling them, if he misses his stun. He's also hard countered by either Aegis (2 second invulnerability) or Purification Beads (clears all CC and makes you immune to new sources of CC for a few seconds) as both negate him his stun+damage combo. Without his abilities Anubis is pitiful and his basic attacks are very slow and hit for very low numbers even late game. His ultimate is easily dodged unless you are stunned or rooted, as it's a very narrow channeled ability.
3.
Chang'eRole: Magical bruiser, support mage, initiator, healer.
Strengths: Chang'e is almost ungankable. Every single one of her abilities grant her a +25% move speed buff for 1 second when used, and her 2 (Moonlit Waltz) renders her completely invulnerable for 1 second, in addition to restoring mana for each hit taken, and in addition to the move speed buff. She lacks the powerful heals of Aphrodite and Hel, but seeing as she is so mobile, agile and deals so much damage on low cooldowns, she makes for an absolute menace in team fights. Dancing in and out of the battle, applying damage to everyone near her, debuffs their healing and heals her team mates she is an absolute nightmare. Her ultimate is borderline broken as it's a wide forward skillshot that will stun everyone hit by it and do a ton of damage late game. Every god is stunned for 1 second + 1 second for every god stunned prior. If you hit their entire team, the last poor bastard hit will sit there helpless for FIVE seconds. Anyone who plays MOBAs knows that 5 seconds is an eternity. Especially so in such a fast paced game as Smite.
In addition, her Jade Rabbit can go back to the Well and buy items for her, similar to the Courier in games such as DotA. She is unique to have such an ability in Smite. Granted, the Rabbit can only buy one item at a time, and only one level of said item. But this gives her unprecendented lane presense as she, quite literally, never needs to go out of the lane.
Weakness: Chang'e really doesn't have many glaring weaknesses. She is not a pure support mage due to lacking any kind of buffs or pure support abilities. Her heals are more a sustain tool than a really powerful team fightning ability. If used in solo or mid, her clear is absolutely monstrous after a few levels as her 1, a cone shaped sweeping attack, can hit an entire minion wave, including the opposing god, if placed correctly. If ganked, she can simply become invulnerable, drop a stun of doom on the jungler and just dance out of the lane, laughing all the way.
These are my current favourite gods in Smite. Kali because she just destroys people late game and fits comfortably either in solo lane as a bruiser or jungle as pure ganker. Anubis because he's just freaking AMAZINGLY fun to play in addition to having one of the sexiest skins in the game (Stargate Anubis <3). Anubis is also extremely flexible in casual games and can go mid, solo, jungle or even support. He's rarely seen as support due to his lack of support abilities, but the damage he can put out makes him + ADC a really scary proposition to go up against.
Chang'e is a recent love of mine after I've seen her played successfully by streamers and in tournaments. She has a great kit albeit a bit hard to learn how to utilize to max. Her ultimate is an AMAZING initiator. Find a good spot to launch that into the enemy team, pop your active Heavenly Agility (gives everyone 40% speed boost for 5 seconds) and just lead your team mates into a fight where the enemy team is ill equipped to fight. She's just borderline broken, but still not so overpowered that you feel dirty for playing her. She can be shut down, but the team needs to work together and be familiar with her playstyle, or she will absolutely wreck your day.