Author Topic: Grey Goo  (Read 16940 times)

Offline KingIsaacLinksr

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Re: Grey Goo
« Reply #45 on: October 18, 2015, 12:06:16 pm »
Yes, its gotten a ton of balance changes, new multiplayer maps, new single player content and performance improvements. I haven't checked it out since their last major balance change though so I don't know how that worked out but it's still getting continual post-release support from the developers.

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Offline TheVampire100

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Re: Grey Goo
« Reply #46 on: October 18, 2015, 03:43:48 pm »
Tested it today. The game was pretty fun to play, it was surprising to see that walls have that much impact in the game (in a genre where walls have been mostly devolved).
Won't buy it though, low on money this month.

Offline Mánagarmr

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Re: Grey Goo
« Reply #47 on: October 22, 2015, 09:26:49 am »
Has it gotten any improvements since release?
There's an additional campaign (short DLC) and there have been a MASSIVE balance pass, but nothing outside of that which shakes the world. Tiny touches, bugfixes, balance passes etc etc. The core gameplay is still there and was solid even back then.
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Offline Mánagarmr

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Re: Grey Goo
« Reply #48 on: February 01, 2016, 12:17:14 pm »
Suddenly out of nowhere.

Free DLC including an entire new faction. Well then. Also a price drop to €29.99. Also, judging from their Youtube channel, there are apparently quite a bit of action in the ranked scene and they've had several tournaments with $10 000+ rewards. That's...more than I expected. Perhaps Grey Goo still has a chance? I still enjoy playing it so.
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Offline Aklyon

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Re: Grey Goo
« Reply #49 on: February 01, 2016, 12:21:46 pm »
Good for them!

Offline Wingflier

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Re: Grey Goo
« Reply #50 on: February 01, 2016, 02:01:58 pm »
HOLY SHIT!!!
"Inner peace is the void of expectation. It is the absence of our shared desperation to feel a certain way."

Offline Mánagarmr

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Re: Grey Goo
« Reply #51 on: February 01, 2016, 07:16:49 pm »
HOLY SHIT!!!
That's pretty much my reaction too. Summed up in fever words. ^^
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Offline Mánagarmr

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Re: Grey Goo
« Reply #52 on: February 03, 2016, 09:55:46 am »
So after a few games with the new faction I can only say WOW THEY ARE FREAKING COOL! Also I have no idea how to use them. They lack the traditional niche units (Tank/Frontline, Antitank, harasser, air fighter, bomber) and all their units are very unique and weird. However, that makes army composition super difficult. My biggest problem with them is the lack of a strong front line. The Klaxon seems far too squishy to be a frontline, but looking at its stats it's comparable to the Goo Destructor and those things just never die. So perhaps it's me using them wrong.

I'm liking this expansion a lot. The Shroud is really a fresh air to the game and the genre in general. It's just...extremely weird to play a faction that has none of the bog-standard type units. Heck, their air-to-air fighter is a kamikaze bomb that can also target ground. Their long-range bomber is a unit transport that uses units for ammo! They're just every kind of weird.

Their strength is easily their numbers. It's super easy to pump out bajillions of light units in a very short time once you get an economy going. Their epic unit is also ridiculus once it gets off the ground. Their anti-air is very strong as they stun airplanes entirely for a duration.

Weaknesses include lack of strong frontline, weak T1 units, lack of in-field stealth detection without upgrades, slow to get off the ground early game and severe lack of great harassment potential early on, leading to a difficult game against Goo. I imagine profilic use of the Supercharger on T1 units and sending out harassment squads would help.
« Last Edit: February 03, 2016, 09:58:38 am by Mánagarmr »
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Offline Wingflier

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Re: Grey Goo
« Reply #53 on: February 04, 2016, 01:05:31 am »
So after a few games with the new faction I can only say WOW THEY ARE FREAKING COOL! Also I have no idea how to use them. They lack the traditional niche units (Tank/Frontline, Antitank, harasser, air fighter, bomber) and all their units are very unique and weird. However, that makes army composition super difficult. My biggest problem with them is the lack of a strong front line. The Klaxon seems far too squishy to be a frontline, but looking at its stats it's comparable to the Goo Destructor and those things just never die. So perhaps it's me using them wrong.

I'm liking this expansion a lot. The Shroud is really a fresh air to the game and the genre in general. It's just...extremely weird to play a faction that has none of the bog-standard type units. Heck, their air-to-air fighter is a kamikaze bomb that can also target ground. Their long-range bomber is a unit transport that uses units for ammo! They're just every kind of weird.

Their strength is easily their numbers. It's super easy to pump out bajillions of light units in a very short time once you get an economy going. Their epic unit is also ridiculus once it gets off the ground. Their anti-air is very strong as they stun airplanes entirely for a duration.

Weaknesses include lack of strong frontline, weak T1 units, lack of in-field stealth detection without upgrades, slow to get off the ground early game and severe lack of great harassment potential early on, leading to a difficult game against Goo. I imagine profilic use of the Supercharger on T1 units and sending out harassment squads would help.
The new faction is indeed very cool.

For better or for worse, the Klaxon is their frontline "tank" unit. Though if you're facing the Goo, it would probably be worth choosing to remove the "charge" ability, and choosing the upgrade to give it more armor when massed. You don't want them 'accidentally' charging into the formless Goo.

Actually, all 3 of the Shroud 'Tier 2' units play the "tank" role in their own way. The Klaxon simply has a lot of health and armor, comparatively. The Echo forces the enemy to focus fire on its attack, within a fairly large radius. The Fugue (this name always makes me think of Breaking Bad lol) creates little units which can act as bullet sponges in a prolonged battle.

So in a way, the Shroud disperse and delineate damage in a unique and tactical manner. In this way they are similar to the Beta, who also doesn't have a particularly suitable "tank" unit. The Predator has decent stats, but is specifically designed to move while firing to avoid taking damage. The Humans had a similar problem, but I have to say that the Valiant has a godlike damage absorption mechanic, even keeping formless Goo out of the bubble.

In terms of how their T1 units compare, I need to do some more testing. They are the only faction that has a basic T1 unit with an aoe attack (Howler), which seems huge in early skirmishes. The armor reduction of the Clasher may be nearly useless in this regard, but no more useless than the armor penetration of the Beta Stalker, the Human Revolver, or the Goo Strider, which all truly begin to shine as the game progresses. The only disadvantage I can see is that the Shroud T1 units seem more expensive, or perhaps they simply take longer to build because of their early-game economic mechanics.

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Offline Mánagarmr

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Re: Grey Goo
« Reply #54 on: February 04, 2016, 07:19:33 am »
I've had some time to play more now and the Klaxon fairs fairly well if you mass them as a frontline. Sure, they will charge into formless goo and take damage but a couple (say 4+) Klaxons charging into even a Mother Goo will do HUGE amounts of damage with their cone spray. I agree that against a Goo it's probably better to go the armor sync upgrade rather than relying on charge. The charge IS hugely useful on artillery though. Charging through enemy lines and nailing those Crescents is a wonderful thing.

I've also noticed that a couple of Clashers mixed in with Howlers is ridiculously strong early game. The Clashers act as a front line (they have decent health) and shred the armor of the targets, while the Howlers deal damage from the back line. The AoE plus armor shred really makes a huge difference. The drawback is that the DPS of the Howlers is very low due to their refire rate, so it's not ideal for extended engagements. But it's easy to deliver a powerful first strike that makes the opponent think twice about the engagement.

Once you get the Supercharger, Howlers are devastating against pretty much anything.

As far as economy goes, I've never really felt that they have a problem expanding their economy. The hard part is finding a balance in how many Advents (and upgrades) you need. Because of how ridiculously long it takes to build units, you really need 3-4 Advents with 2 Amps and AT LEAST 2 Crucibles with 2 Amps. Generally I find one Zenith to be enough. Air doesn't seem to be something you need to spam, unless you have tons of resources and spam kamikazes.
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Offline Wingflier

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Re: Grey Goo
« Reply #55 on: February 05, 2016, 06:23:57 pm »
I think it's really innovative that they require you to have your resources in advance before you can build things. That's an interesting mechanic change from the Humans and the Beta who can create the endless queues, significantly decreasing the micromanagement required.

900 resources for a Shroud Extractor is pretty steep, but on the bright side, no Harvesters means that the player in some ways in not as vulnerable to economic harassment. The fact that the Extractors can move is pretty neat too.

All in all, the Shroud seems to be a neat combination of the Human and the Goo, taking some of the best elements of both races and combining them into one.

Upon release of the new patch, there were substantial balance changes as well, and so far I'm really liking those too. The Predator and Gladius losing their armor penetration, in addition to the new units for the existing factions, seems to have really shaken up the build patterns that you encounter in multiplayer. Before the Predator and Gladius were kind of a jack-of-all-trades unit that players would spam, but now that they've lost their armor penetration, they fare quite badly against many targets which forces the player to be more versatile.

I keep up with the Grey Goo competitive tournaments, so I'm super excited to see what the games are like with the new balance changes and the addition of a new race. It should be awesome.
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Offline Mánagarmr

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Re: Grey Goo
« Reply #56 on: February 05, 2016, 06:44:52 pm »
900 resources for a Shroud Extractor is pretty steep, but on the bright side, no Harvesters means that the player in some ways in not as vulnerable to economic harassment. The fact that the Extractors can move is pretty neat too.
Wasn't this an overall change? I thought Beta/Human refs cost 900 too now. Or maybe that was just the health slash...yeah, it was probably the slashed health that applied to Beta/Human too.
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Offline crazyroosterman

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Re: Grey Goo
« Reply #57 on: February 05, 2016, 08:24:42 pm »
are there any channels were I can watch matches of this game? I prefer watching rts to playing them(the last one I actually played was supreme commander 1 and I was the utter worst at it) and this game looks incredibly interesting (a transport that fires its units for instance that's a first for sure).
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Offline Mánagarmr

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Re: Grey Goo
« Reply #58 on: February 05, 2016, 09:13:01 pm »
are there any channels were I can watch matches of this game? I prefer watching rts to playing them(the last one I actually played was supreme commander 1 and I was the utter worst at it) and this game looks incredibly interesting (a transport that fires its units for instance that's a first for sure).

None that I know of. But here's what I could find on Twitch.

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Offline crazyroosterman

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Re: Grey Goo
« Reply #59 on: February 05, 2016, 09:24:33 pm »
are there any channels were I can watch matches of this game? I prefer watching rts to playing them(the last one I actually played was supreme commander 1 and I was the utter worst at it) and this game looks incredibly interesting (a transport that fires its units for instance that's a first for sure).

None that I know of. But here's what I could find on Twitch.
that'll work thanks.
c.r