Anyone who has played Zombasite, can you explain some more about the different 'faction' mechanics?
One thing I both liked and disliked about Drox Operative was the way the factions were handled. It was really neat playing in a universe of rival factions, and joining them/playing them off of one another. However, in the end you simply allied with the most powerful factions and eliminated those you couldn't bring into the fold.
This made the depth of the game's major mechanics, which seemed complex at face value, rather simple once you figured out how to manipulate it. There was very little in the game to prevent you from doing this mission after mission, which once again, made one of the main concepts of the design rather moot.
Does Zombasite suffer from the same problem? What's to prevent the player from allying with the most powerful faction(s) and simply eliminating all the rest? Are there lose conditions?
I'd love to know more.