Okay, I raised the issue of the bot shield/damage exponential growth in
the other thread, but I didn't realize how bad it actually was until I actually punched the numbers into my calculator.
At a per-level exponent of 1.19 (Expert difficulty), non-bosses at level 20 will have
32.4 times their base HP and damage, on top of the HP tripling they already get for being on Expert. For reference, the corresponding multiplier for Normal non-bosses (1.11) and Expert bosses (1.13) is a much healthier 8x and 11.5x respectively. This is a little like one of the versions of the
Indian legend with the rice-on-chessboard problem, except that instead of offering a generous repayment schedule Krishna overthrows the king with his robot army and takes over the world.
Considering that at that stage of the game the player will have damage increases of 3x at best, and maybe 6x or more for shields, this strikes me as just a wee bit excessive. In practical terms, in the last few levels of my old Expert playthrough I've resorted to just emptying my rocket/plasma cannon ammo where appropriate, then cloaking all the rest of the way straight to the exit (this probably needs fixing, by the way.)
To be sure, other than that little issue, I presently have no significant complaints whatsoever
Everything seems good.