heres everything in the log thing:
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 8.17.12.8026]
Renderer: NVIDIA GeForce 8800 GT
Vendor: NVIDIA
VRAM: 512 MB
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 3520x1080 at 0,0
Non platform assembly: data-075F0048 (this message is harmless)
Non platform assembly: data-07A50020 (this message is harmless)
Non platform assembly: data-03096FD8 (this message is harmless)
Non platform assembly: data-030AEBE0 (this message is harmless)
Non platform assembly: data-0765DFA0 (this message is harmless)
Non platform assembly: data-078A0020 (this message is harmless)
Non platform assembly: data-030E0F60 (this message is harmless)
Non platform assembly: data-07679A30 (this message is harmless)
Non platform assembly: data-07681FE8 (this message is harmless)
Non platform assembly: data-076ABFE8 (this message is harmless)
Non platform assembly: data-076BBFF0 (this message is harmless)
Platform assembly: C:\vcprojs\AValleyWithoutWind\Installer\FullSteam\AVWW_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\vcprojs\AValleyWithoutWind\Installer\FullSteam\AVWW_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\vcprojs\AValleyWithoutWind\Installer\FullSteam\AVWW_Data\Managed\I18N.dll (this message is harmless)
System.DllNotFoundException: C:/vcprojs/AValleyWithoutWind/Installer/FullSteam/AVWW_Data/Plugins/AVWWST.dll
at (wrapper managed-to-native) Steamworks:InitSteam ()
at Steamworks.Initialize () [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Steamworks:Initialize()
MainCameraLogic:OnEnable()
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)
Platform assembly: C:\vcprojs\AValleyWithoutWind\Installer\FullSteam\AVWW_Data\Managed\System.dll (this message is harmless)
0:C:\vcprojs\AValleyWithoutWind\Installer\FullSteam\AVWW.exe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MainCameraLogic:StartInternal()
MainCameraLogic:MainUpdateLogic()
MainCameraLogic:Update()
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)
graphicsShaderLevel:30
graphicsDeviceID:1553
graphicsDeviceName:NVIDIA GeForce 8800 GT
graphicsDeviceVendor:NVIDIA
graphicsDeviceVendorID:4318
graphicsDeviceVersion:Direct3D 9.0c [nvd3dum.dll 8.17.12.8026]
graphicsMemorySize:512
graphicsPixelFillrate:9600
operatingSystem:Windows 7 (6.1.7600) 64bit
processorCount:8
processorType:Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
supportsImageEffects:True
supportsRenderTextures:True
supportsShadows:True
supportsVertexPrograms:True
systemMemorySize:8174
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MainCameraLogic:StartInternal()
MainCameraLogic:MainUpdateLogic()
MainCameraLogic:Update()
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)
Platform assembly: C:\vcprojs\AValleyWithoutWind\Installer\FullSteam\AVWW_Data\Managed\System.Xml.dll (this message is harmless)
System.DllNotFoundException: C:/vcprojs/AValleyWithoutWind/Installer/FullSteam/AVWW_Data/Plugins/AVWWST.dll
at (wrapper managed-to-native) Steamworks:InitSteam ()
at Steamworks.Initialize () [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Steamworks:Initialize()
Game:LoadFirstCriticalData()
MainCameraLogic:StartInternal()
MainCameraLogic:MainUpdateLogic()
MainCameraLogic:Update()
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)
GameInit (0 - 4/20/2012 1:21:36 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)
GameInit (1 - 4/20/2012 1:21:36 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)
GameInit (2 - 4/20/2012 1:21:36 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)
audio load: 174
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Game:ContinueInitializeGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:MainUpdateLogic()
MainCameraLogic:Update()
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)
GameInit (3 - 4/20/2012 1:21:37 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)
GameInit (4 - 4/20/2012 1:21:37 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)
GameInit (5 - 4/20/2012 1:21:37 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)
GameInit (6 - 4/20/2012 1:21:37 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)
GameInit (7 - 4/20/2012 1:21:37 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)
GameInit (8 - 4/20/2012 1:21:37 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)
InteriorGeneration Elapsed MS: 121
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ChunkScriptStep_InteriorGeneration:Execute(Chunk, ChunkScriptContext, MersenneTwister)
ChunkScriptStep:TryExecute(Chunk, ChunkScriptContext, MersenneTwister)
MapGenerator:GenerateChunk_Normal(Chunk, ChunkPopulationScript)
MapGenerator:GenerateChunk(ChunkMetadata, Region, ChunkCreationType)
Game:ContinueInitializeGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:MainUpdateLogic()
MainCameraLogic:Update()
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)
Elapsed MS: 131
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MapGenerator:GenerateChunk_Normal(Chunk, ChunkPopulationScript)
MapGenerator:GenerateChunk(ChunkMetadata, Region, ChunkCreationType)
Game:ContinueInitializeGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:MainUpdateLogic()
MainCameraLogic:Update()
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)
invoke_sub_chunk_script Elapsed MS: 102
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MapGenerator:GenerateChunk_Normal(Chunk, ChunkPopulationScript)
MapGenerator:GenerateChunk(ChunkMetadata, Region, ChunkCreationType)
Game:ContinueInitializeGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:MainUpdateLogic()
MainCameraLogic:Update()
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)
Chunk creation milliseconds: 447.6209 Start time: 4/20/2012 1:21:37 PM End time: 4/20/2012 1:21:38 PM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MapGenerator:GenerateChunk(ChunkMetadata, Region, ChunkCreationType)
Game:ContinueInitializeGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:MainUpdateLogic()
MainCameraLogic:Update()
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)
Saving everything as we exit...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MainCameraLogic:OnApplicationQuit()
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)