Spiders fleetships do completely stall things, and this was the first game in months I wasn't refleeting frequently, up till 400 AIP. I usually refleet a lot more often even at 200 AIP, but having a variety of starships available is a huge help with many of the nastier low-cap ships, and now that guard posts don't counter their own counter...
Hit and run is a lot easier when you don't even have to do the run part, and the abundance of eyes and superforts makes adding more ships to the body count less desirable. It's much more efficent to fly/cloak your counter right up next to your target, unload, then hide away before having to deal with the patrol.
I'm not really feeling the Zenith mirrors at all, I'll have to take a closer look at them and figure out why, whether I'm using them correctly.
Even after these last couple of screw ups to reprocessors in a superfort system, my casulties have been surprisingly low. My kill to loss ratio is 255%. Up until these reprocessors hit, I was feeling oddly... competent. I'm not used to that, so I was a little iffy about the whole thing. Now I'm being properly humiliated by simple errors, so all is right with the world, and my inability to either focus on too many things, or the ability to focus on one battle to the exclusion of a thousand attackers elsewhere has returned.
So apparently, everybody believes I should unlock all the spider (ships/turrets) and riot starships. I'm game for that and a few mines while I'm at it. Probably should grab spacetime manips and logistics III while I'm at it.
I currently use Riot Starships rather agressively. The ability to haul Maws away from the battlefield is fantastically useful, and has saved me from quite a few of those refleets.
How do the game stats count devoured/regurgitated units anyways? I presume they only add to the kill/loss ratio numbers if they actually die? Easy enough for me to check, I suppose.