Author Topic: Hacking in the game.  (Read 2887 times)

Offline GhoulMX

  • Newbie Mark II
  • *
  • Posts: 21
Hacking in the game.
« on: September 05, 2014, 06:49:16 pm »
Well I tried hacking the AI for some of its tech. Naturally it responded with heavily. I retreated back to my base, but the AI did not chase me and it did not destroy the design hack ship.   This is very strange... and scary.  :-X

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Hacking in the game.
« Reply #1 on: September 05, 2014, 06:53:42 pm »
It will destroy the hacker if it can, but the hacker is usually cloaked :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline GhoulMX

  • Newbie Mark II
  • *
  • Posts: 21
Re: Hacking in the game.
« Reply #2 on: September 05, 2014, 07:13:24 pm »
I see, well it seems that it found it with some cloak detection and your right they destroyed it.  Iguess trying again will make the AI angryer, haha lets see..  Thanks.  :D

Offline Zair

  • Jr. Member Mark II
  • **
  • Posts: 79
  • Tooth Spawner Mk IV
Re: Hacking in the game.
« Reply #3 on: September 05, 2014, 08:34:15 pm »
Far as I know, you don't actually get 'charged' Hacking Progress for the hack unless it succeeds. So, the AI will respond with the same level of force, until you actually manage to break through, all other things being equal.

...Huh. Perhaps Hacking Progress could be called 'Exploits,' since that's essentially what you're doing to the AIs. :p

Offline ErictheRed

  • Newbie Mark III
  • *
  • Posts: 35
Re: Hacking in the game.
« Reply #4 on: September 06, 2014, 10:48:05 am »
If you partially knowledge hack an AI planet but destroy the hack module around 1500 knowledge, are you still "charged" for it?

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: Hacking in the game.
« Reply #5 on: September 06, 2014, 11:02:46 am »
I'm pretty certain knowledge hacks charge per K, unlike most of the hacks which need you to reach the end to have something happen.

Offline ErictheRed

  • Newbie Mark III
  • *
  • Posts: 35
Re: Hacking in the game.
« Reply #6 on: September 06, 2014, 11:08:07 am »
I agree; if you were not charged per K hacked then you could exploit this mechanic. However the hack surplus number doesn't decrease on partial hacks - at least not that I have noticed.

Offline Zair

  • Jr. Member Mark II
  • **
  • Posts: 79
  • Tooth Spawner Mk IV
Re: Hacking in the game.
« Reply #7 on: September 06, 2014, 11:16:24 am »
Knowledge hacking is a little special in that by the time you've started to do it, you've already succeeded, basically. Having the hacker wiped out at 1,500 Knowledge isn't a failure, it's 1,500 successes out of a possible 3,000 against the same planet.

The cost goes up for every 3,000 units hacked, so if you hacked hypothetical planets Murdoch and Lamothe for 1,500 each you'd still be going up a cost tier.

brb adding Lamothe to my altplanetnames

Offline GhoulMX

  • Newbie Mark II
  • *
  • Posts: 21
Re: Hacking in the game.
« Reply #8 on: September 06, 2014, 03:51:07 pm »
Well, now I want to do knowledge hacks... They seem better.  Now that its clear that it charges every such number of Ks Ill be careful!  Thanks!   :o

Offline Zair

  • Jr. Member Mark II
  • **
  • Posts: 79
  • Tooth Spawner Mk IV
Re: Hacking in the game.
« Reply #9 on: September 07, 2014, 12:07:38 am »
Well, that's basically one AI planet's worth of hack, and it goes up.