Author Topic: AI War Beta 7.029-7.031 "Extermination Protocol MkII" Released!  (Read 13719 times)

Offline Kahuna

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Re: AI War Beta 7.029-7.031 "Extermination Protocol MkII" Released!
« Reply #135 on: May 25, 2014, 05:23:59 pm »
About the Command Stations
There could be only 1 type of Command Station which could be upgraded. The upgrades would include increased resources production and salvage, Military Command Station's railguns, planetary tachyon, planetary gravitational thing, planetary speed boost, increased energy production, planetary attack damage boost, etc. The Command Station could also be modular. 1 upgrade/module slot so the player couldn't get all of them. The upgrades would be unlocked with knowledge.
« Last Edit: May 25, 2014, 05:27:02 pm by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Kahuna

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set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline DrFranknfurter

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Re: AI War Beta 7.029-7.031 "Extermination Protocol MkII" Released!
« Reply #137 on: May 25, 2014, 05:43:38 pm »
The turret changes and ship stat deflation are being discussed in the "Crazy Idea Re: Turret Caps" post, basically dividing everything by 100 just to make things readable (HP, attack, armor) and for turrets. *edit* There is also some discussion about changing Ion cannons in the "There is a mark V ion cannon on nearly every planet." thread, but that sounds less concrete and more musings about future changes.


Re: Crazy Idea Re: Turret Caps (Page 3)
« Reply #42 on: May 22, 2014, 12:43:32 PM »

    Quote

Quote from: Tridus on May 22, 2014, 12:41:02 PM

    Is the proposal to change how the turrets work something for 8.0?

You mean:

Quote

    Another potential option, that I think would be less fiddly though potentially less satisfying is:
    - Make MkI, II, and III main combat (needler, laser, MLRS, Missile, Flak, Lightning, Sniper, Spider; leaving the HBC untouched for now) turrets per-planet cap.  Halve their caps.  Halve their K cost.  Maintain same cap-energy cost (so double the individual unit cost).
    - Have Sniper and Spider turrets be separate lines with mkI, II, and III.
    - Add MkIV turrets for each of those lines that are gained through Knowledge, and have a galaxy-wide cap.  The tooltip for these will need to be fairly clear about the difference from the lower marks.
    - Have MkV turrets also be galaxy-wide-cap, probably with a higher cap than currently or some other buff to keep them a capture/hack choice that's roughly as attractive as fabricators.
    - Remove the restriction against having MkV and other-mark of the same turret line on the same planet.


Keith:
I'll probably do that for next week's release, unless feedback here changes radically in a negative direction (not normally something I'd expect, but the warp relay idea was initially received really well, and then... ;) )

Me: It's probably worth discussing it here since I assume more people check the recent changelog post than they check the others. I like the idea, looking forward to stat changes too, not sure how it will feel in practice but I assume I'll be more likely to have distributed defenses rather than favoring single choke points as currently stands.
« Last Edit: May 25, 2014, 05:52:36 pm by DrFranknfurter »

Offline Winge

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Re: AI War Beta 7.029-7.031 "Extermination Protocol MkII" Released!
« Reply #138 on: May 25, 2014, 08:32:15 pm »
I really want to know what direction Keith goes with that, as I don't want to waste a lot of K on turrets only to have costs & stats change.
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Offline keith.lamothe

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Re: AI War Beta 7.029-7.031 "Extermination Protocol MkII" Released!
« Reply #139 on: May 26, 2014, 08:09:31 pm »
FYI, we're probably looking at Thursday noonish (eastern time) for 7.032, as my wife's birthday is Wednesday and it will go more smoothly if I'm not wondering if there's a general showstopper bug people just started running into ;)
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Offline Lancefighter

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Re: AI War Beta 7.029-7.031 "Extermination Protocol MkII" Released!
« Reply #140 on: May 26, 2014, 09:18:47 pm »
Thursday.. but thursday is EUIV Wealth of Nations :( can you reschedule for uh next month sometime? I should be done with that by then.  :)
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Offline DrFranknfurter

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Re: AI War Beta 7.029-7.031 "Extermination Protocol MkII" Released!
« Reply #141 on: May 26, 2014, 10:00:22 pm »
I hope you do something nice for her birthday and have a nice day off. It certainly wouldn't be conducive to marital bliss to be interrupting gift unwrapping to check mantis for bugs... bugs should only be involved if she's an entomologist and you've got a new preying mantis. (Just looked and you can get one for £7 but it'd cost many times that to keep it warm, happy and well fed.)

Offline The Hunter

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Re: AI War Beta 7.029-7.031 "Extermination Protocol MkII" Released!
« Reply #142 on: May 27, 2014, 12:50:32 pm »
Quote from: changelog
     

    The alert about an in-progress warp relay now says "spawning" rather than "constructing", to make it less likely people will expect to actually see an in-progress structure.

Can same be done to super hybrid plot "constructions" and train "constructions" as well? since they dont have in-progress structure.

Offline Arc-3N-4B

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Re: AI War Beta 7.029-7.031 "Extermination Protocol MkII" Released!
« Reply #143 on: May 27, 2014, 03:26:08 pm »
Given that the Super Hybrid constructions are built by, y'know, the Super Hybrid (which is on the planet with the construction), and killing it ends the construction, I don't think its necessary.

Astro Train constructions, as in Cargo Trains? Yeah, they could probably use a structure.
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Offline Draco18s

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Re: AI War Beta 7.029-7.031 "Extermination Protocol MkII" Released!
« Reply #144 on: May 27, 2014, 04:15:06 pm »
Astro Trains just need to be....fixed....again.

I like the idea of cargo trains, just that it doesn't work in practice.

Offline Toranth

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Re: AI War Beta 7.029-7.031 "Extermination Protocol MkII" Released!
« Reply #145 on: May 27, 2014, 04:22:28 pm »
Astro Trains just need to be....fixed....again.

I like the idea of cargo trains, just that it doesn't work in practice.
As mentioned above, there are strong similarities with the Advanced Hybrid plots.  Strong enough, in fact, that I think that some of the nastier Astro Trains stuff should be linked to Advanced Hybrids, the same way that the Dyson Sphere is linked.

Offline Tridus

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Re: AI War Beta 7.029-7.031 "Extermination Protocol MkII" Released!
« Reply #146 on: May 27, 2014, 09:43:13 pm »
FYI, we're probably looking at Thursday noonish (eastern time) for 7.032, as my wife's birthday is Wednesday and it will go more smoothly if I'm not wondering if there's a general showstopper bug people just started running into ;)

Happy birthday Keith's wife!  :D

Offline keith.lamothe

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Re: AI War Beta 7.029-7.031 "Extermination Protocol MkII" Released!
« Reply #147 on: May 27, 2014, 09:44:33 pm »
FYI, we're probably looking at Thursday noonish (eastern time) for 7.032, as my wife's birthday is Wednesday and it will go more smoothly if I'm not wondering if there's a general showstopper bug people just started running into ;)

Happy birthday Keith's wife!  :D
Sarah says thank-you :)
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Offline keith.lamothe

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Re: AI War Beta 7.029-7.031 "Extermination Protocol MkII" Released!
« Reply #148 on: May 29, 2014, 01:03:17 pm »
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