First off; don't get me wrong: This isn't supposed to be actual suggestions à la "Please mr. Dev, include this in the game!", but, instead, a thread for discussing purely hypothetical ideas about new or altered game mechanics, ship types, and whatever you can came up with. Things that might work, are not too outlandish, but still nothing you'd need to post on Mantis. especially not now that the big man is focussed on AVWW.
So post your wet dreams, discuss their feasibility, destroy other people's dreams, let the mind wander. With no productive pressure whatsoever.
I'll start off with some ship ideas. The numbers aren't important here, the ideas are.
Intragalactic Warp ChamberCap: two.
Price: Something around 5 million each
Energy need: Several Hundred Thousands Can be put into low-energy mode.
Immobile, low HP, requires supply. Transports up to approx. 1000 units.
The idea is to have a building similar to the Neinzul Regeneration Chamber, but built to warp ships from one planet to another. It ought to take at least 5 minutes to charge it before warps, it ought to warp the contained ships only to its sister Chamber (Remember: cap 2), and using it or putting it into LE-mode ought to reset the charge timer. The high resource cost and energy use mean that this is not something you build and re-build as to suit your tactical manoeuvres, but a solution to very-long distance logistics problems, when transports are not feasible.
Modular Melee StarshipFusion Cutter OR Blade damage, in between 20k and 100k every 1s. Medium armour piercing?
Speed around 60 to 100
There is a sad absence of modular non-spire ships, with the Riot Control SS being the only one I can think of. There are also no melee starships. This is intended as a solution to both, with a basic but strong melee attack, and a few (about three?) modules similar to those of the hybrids (as opposed to the engine-damaging ones of the Riots). No particular tactical niche, but something that's fun, and making use of some neglected methods.
Half-GolemLow Health and armour compared to any other golem, but considerably faster (speed 150 to 200?). Attack power around 50k x 5 every 2s, low or no armour piercing, 5-second-paralysis on hit.
Vampirism or Cloaking to give it some flavour?
Supposed to be a black sheep among golems, being cheaper and less powerful, and filling more of an tactical role than the strategical impact of its bigger brothers. A unit with the particular purpose of interception enemy ships that pose a high threat to other allied items; for example to quickly neutralise a raid starship before it comes close to a damaged CC, or to finish off a weakened target when no other unit is left nearby.
And one tiny mechanics idea: Bring back the
save-and-paste-buildings menu from before the port. I really miss that one.
Ah well, criticise these, and then post your own, gentlemen