Author Topic: Move-then-attack order?  (Read 1696 times)

Offline Zhaine

  • Jr. Member Mark II
  • **
  • Posts: 85
Move-then-attack order?
« on: April 05, 2011, 12:49:43 am »
Hi All! Witness my predicament: it's 5.30am here in the UK and I've given up trying to sleep between bouts of horrible d&v (if you don't know, you don't want to), as I keep having weird waking nightmares about murderous accountants and cricket players when I try. So, having gone off-topic before there is a topic, do I have something productive and non-self-pitying to say? Well yes, as you ask:

I haven't posted this to mantis as I'm still fairly new and thus may be missing some ingenious mechanic or nuance that makes this unnecessary, but would people value (and would it be possible to implement) a new move type that works as follows:

- Combine-able with group move and wormhole move, but not FRD or normal attack move.
- Once given, ships move to the specified destination as they would with a standard move.
- Once each ship arrives, it then enters attack move mode.
- Fin.

Numerous times, I find myself wanting to cluster all my ships into a 'blob' as quickly as possible, but then for them to be under attack move conditions at their new destination. Admittedly this can be achieve using G+Click, then Shift+X+Click, but that's almost too much micro for my petty, non Starcraft attuned mind and seems kind of inelegant. Plus if this was a move mode itself it could have it's own outline colour for the ships doing it so that you can see who is in that mode. . .

As I said, please feel free to point out if this is unnecessary or impossible to implement, and to poke fun at my inferior mind device and currently malfunctioning fleshy form if it pleases you. However,if this has some support, I'd ask if you'd allow me to post it to mantis as it would be my first report there  :P

Back to the toilet!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Move-then-attack order?
« Reply #1 on: April 05, 2011, 12:55:15 am »
You actually can do this now, using queued move orders.

1. Just right-click some location (standard move order).
2. Hold shift and x and right-click (queued attack-move order).
3. Fin. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Zhaine

  • Jr. Member Mark II
  • **
  • Posts: 85
Re: Move-then-attack order?
« Reply #2 on: April 05, 2011, 07:52:17 am »
You actually can do this now, using queued move orders.

1. Just right-click some location (standard move order).
2. Hold shift and x and right-click (queued attack-move order).
3. Fin. :)

Quote
Admittedly this can be achieve using G+Click, then Shift+X+Click, but that's almost too much micro for my petty, non Starcraft attuned mind and seems kind of inelegant. Plus if this was a move mode itself it could have it's own outline colour for the ships doing it so that you can see who is in that mode. . .

But I guess you're right. . . There's probably not reason for a separate move mode just to get rid of a couple of clicks. Ah wells gave me something to do!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Move-then-attack order?
« Reply #3 on: April 05, 2011, 10:14:25 am »
Somehow I missed that.  But yeah: we're running out of keyboard space, and my goal is also not to have a lot of new ship border colors.  The more colors you have, the more meaningless they all become.  That's why we make it so that the orders can all be mixed and matched and queued and all that sort of thing, is that then all the various permutations become possible.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline BobTheJanitor

  • Master Member Mark II
  • *****
  • Posts: 1,689
Re: Move-then-attack order?
« Reply #4 on: April 05, 2011, 11:09:31 am »
More border colors! We need party move, where the ships all get a fluctuating rainbow border, and when they reach the destination they throw a raging kegger. We can invite the AI and work out our differences through dance.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Move-then-attack order?
« Reply #5 on: April 05, 2011, 11:11:23 am »
 ;D
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Sunshine!

  • Sr. Member Mark III
  • ****
  • Posts: 475
Re: Move-then-attack order?
« Reply #6 on: April 05, 2011, 12:21:20 pm »
I support this notion.  Adding it to the bugtracker right now.

(Joking)

Offline Shrugging Khan

  • Hero Member Mark III
  • *****
  • Posts: 1,217
  • Neinzul Y PzKpfw Tiger!
Re: Move-then-attack order?
« Reply #7 on: April 05, 2011, 07:59:55 pm »
I can't dance.



 ;D
The beatings shall continue
until morale improves!

Offline Tharrick

  • Newbie Mark III
  • *
  • Posts: 43
Re: Move-then-attack order?
« Reply #8 on: April 07, 2011, 02:12:51 am »

Offline BobTheJanitor

  • Master Member Mark II
  • *****
  • Posts: 1,689
Re: Move-then-attack order?
« Reply #9 on: April 07, 2011, 09:53:56 am »
That's what the alcohol is for. Enough of that and you won't remember that you can't dance and/or sing. Unfortunately everyone else will remember it. But you won't have to worry about that until the next morning, when you wake up with a hangover and look over to see an AI Bomber sleeping next to you.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Move-then-attack order?
« Reply #10 on: April 07, 2011, 09:54:50 am »
and look over to see an AI Bomber sleeping next to you.

I smell the next great Romeo and Juliet spinoff.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!