I guess the game all of a sudden took a 180' and I'm adjusting. For me it used to be about scouting, clearing scout paths, cherry picking worlds while I balance my AI threat (doesn't go over ~190) every hour (S.Leaders) and building a chokepoint with Black hole, armor boosters and radar (main game was spent defending vs AI). Mid game was spent taking over 1/2-3/4 of the map and getting ready to assault the homeworlds (while never getting above 190 AI).
Now mico-assaulting every GP just drags the game out so much more then it really needs to. It's not "difficult" to take one out usually (if you still know how to exploit other units/mechanics), it just requires lots of time that is spent on micro an rebuilding()resources). For eg, in my latest game I had a mk4 world two hops away that I was cleansing of the AI. Thanks to a fort over the entry hole, two MLRS GPs close by and 3 Missile GPs in range along with an eye, it dragged this encounter out way more then it needed to be. Some person mentioned strategy, however as I said previously, with the game trying to be balanced, a lot of ways that used to work don't anymore. Combat has been funneled down into "theres only a couple of ways to approach this or die (hello wrath lance!)". In the end I had to go build spire rams and bring them in under a cloak to destroy the Fort so that I could then lure most of the remaining AI fleet away from the MLRS and bring in a cap of my mk2 bombers (limited force to not power Eye) and repeat many times (as that firepower took out my bombers).
Sure there might be a trick or few still to learn, but once you know how to exploit mechanics/units (don't know how else I would have taken out that Fort without cloak+rams, would have lead to very tedious other ways) the strat in killing GP's isnt there, and only time+resources is whats delaying you (tedium).
Also a little offtopic, I read talk of wanting to do something about crystals. How about they enable us to build units over their natural cap, so we can choose what units we need more of at a given time (with steep cost like mercs?)