I'ma back off from being quite so aggressive :p
No worries
Just try to keep forcefulness and "I have solid evidence that this is a good idea" in rough proportion to each other
Anyway, I do think there are OP bonus types and UP bonus types. And just-plain-dull bonus types. I do want to fix that. And it's been a
lot worse in the past (at least in terms of some-OP and some-UP) But I don't think the current situation is anywhere near as bad as your earlier comments (or Wingflier's) would indicate. I understand that both of you have your own ways of expressing criticism and feedback in general and that's fine, but also understand that I tend to "re-filter" that feedback through your perceived personality characteristics (very different, in many respects, but both known for forcefulness of criticism)
@Wingflier: on the AI's bonus picks having a big difference on actual difficulty, fair enough. I don't think a player-configurable exclusion list is the appropriate solution to that, though. I'd rather have a list of each bonus type sorted roughly by how much difficulty they add to an AI. My guess is that a number will also need notes like "much worse when with AI Type (blah)" or whatever. I'd like to see that list from a few different people so we can work towards some kind of consensus. Then we can look at the obvious outliers and see what quick adjustments could be made, and to some extent I can also control which "tier" a given pick from a given AI difficulty comes from; care has to be taken to avoid diminishing variety of experience but I think that's doable.