The problem I see with Swarmers is that many of them could use Area of Effect Immunity.
Isnt that thing supposed to counter them?
By the way, those AOE starships we have can deal damage to unlimited number of ships in the area, right? We probably want that nerfed.
Swarmers are also countered by multi-shot weapons though, and there are lots of those. There are generally lots of things that counter swarmers by dealing lots of damage to them, and then there are other things that counter swarmers by having lots of armor.
Meanwhile, swarmers only seriously counter... artillery golems?
So, since there are so many things that counter swarmers, how about we actually make swarmers generally counter everything else. I think we should give the "more cap HP + more DPS" thing a shot. Give some swarmers AOE immunity so they are only countered by multi-shot, leave some not immune to AOE and boost their HP to make them stronger against multi-shots.
I mean, if you set those values high enough, they will be useful, right? Why are we trying to invent crutch mechanics instead? Is it because they look balanced on paper? Well clearly thats the problem with paper, not with with the swarmers. Maybe Cap DPS + Cap Health do not determine ship's strength as tightly as you want to believe?
if Raiders.. immune to Ion Cannons...they would instantly become useful in a fleet.
That very specific part, no. If ion cannons cant target raiders, they will target something else. something probably more valuable.
Make them dirt cheap to build/replace, not as effective as a cap of regular fleetships but way more expendable.
Many swarmers already seem to be in that area. The problem is that every ship is pretty much expendable. Your capped fleet strength is what matters most, not the time it takes to rebuild it. I do love fighters for their great price, but if someone offered to make them 50% stronger and 100% more expensive, i would gladly accept.