Author Topic: Game locks up [4.022]  (Read 1163 times)

Offline Draxis

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Game locks up [4.022]
« on: October 30, 2010, 03:17:55 pm »
I tried hosting 2 different games today, and both times, within about 30 minutes, AI war locked up and became completely unresponsive.  I couldnt kill the process using task manager, and windows was unable to shut down.  Other programs on the system were still responsive though.

Has anyone else had this issue?  I am going to try wiping my AI war folder and re-installing, and will report back if it happens again.

AI War (Steam) 4.022, all expansions
Windows 7 64Bit
Running full screen at 1920x1080

Offline keith.lamothe

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Re: Game locks up [4.022]
« Reply #1 on: October 30, 2010, 03:24:11 pm »
Please don't wipe the folder before checking for error logs and posting them :)
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Offline Draxis

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Re: Game locks up [4.022]
« Reply #2 on: October 30, 2010, 04:55:01 pm »
There was only one error in '\RuntimeData\ErrorsReportedByEngine.txt', and that was not at a time the lockups occurred:

- 10/30/2010 8:48:18 AM (4.021)
-----------------------------------Exception-----------------------------------Log String: NullReferenceException: Object reference not set to an instance of an object
Stack Trace: GameButton.RenderSelf (Rect buttonRect, Boolean IsEnabled)
ArcenButtonSetSelfRender.Render (Rect ParentBounds, Vector2 EffectiveScrollPosition, Vector3 MousePositionFromTopLeft)
AbstractArcenWindow.WindowFunctionCall (Int32 WindowID)
UnityEngine.GUI+_Window.Do ()
UnityEngine.GUI.EndWindows (UnityEngine.IDList idlist)
UnityEngine.GUIUtility.EndGUI (Int32 doLayout, Int32 doWindows, UnityEngine.IDList idlist)

Is that the only place errors are logged?  I continued with one of the interrupted games for an hour after the reinstall and nothing went noticeably wrong.  Will try and get some more play time tomorrow :)

Offline keith.lamothe

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Re: Game locks up [4.022]
« Reply #3 on: October 30, 2010, 04:57:44 pm »
Yea, we fixed the error that caused that one, I believe, but it wouldn't have been involved in your recent lockups, as you say.

This sounds a bit like something another person hit today, memory usage suddenly went through the roof and then it just froze or nearly so.  Can you check memory usage if it happens again?

If you can find a save that reproduces the problem reliably, that will be worth its weight in gold.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!