Author Topic: Strategy for getting by a Wrath Lance Guard Post  (Read 5653 times)

Offline Valorian_Nova

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Re: Strategy for getting by a Wrath Lance Guard Post
« Reply #15 on: November 01, 2012, 09:55:11 pm »
They were not core starships fortunately.  I did manage to win that game although I do offer a piece of advice.  Unless you want a real challenge NEVER play a snake map with core shield generators!!!  While it's still doable as I proved it's also a pain in the rear or at least start off in the center of the map so the AI homeworlds are likely on the ends.  I stupidly started on one of the ends causing that one AI homeworld to be in center cutting me off from the other shield generators I needed to take out although I must admit it does force one to get creative.  Live and learn.

Thanks for offering some advice.  I really appreciate it.

Valorian Nova

Offline Hearteater

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Re: Strategy for getting by a Wrath Lance Guard Post
« Reply #16 on: November 01, 2012, 09:59:54 pm »
Yup.  Generally that's a mistake you only make once :) .  Congratz on the win!

Offline chemical_art

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Re: Strategy for getting by a Wrath Lance Guard Post
« Reply #17 on: November 01, 2012, 10:01:01 pm »
Now that the ai blankets tachyon coverage everywhere on its homeworlds, I wounder what you do.
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Offline keith.lamothe

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Re: Strategy for getting by a Wrath Lance Guard Post
« Reply #18 on: November 02, 2012, 09:30:45 am »
Now that the ai blankets tachyon coverage everywhere on its homeworlds, I wounder what you do.
That's only if it has an eye, but yea, it's pain.
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Offline TechSY730

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Re: Strategy for getting by a Wrath Lance Guard Post
« Reply #19 on: November 02, 2012, 09:46:03 am »
Now that the ai blankets tachyon coverage everywhere on its homeworlds, I wounder what you do.
That's only if it has an eye, but yea, it's pain.

BTW, did you see that post where eyes were getting like a >50% spawn rate or something? It was guessed it was doing the because each eye type is considered one "choice", thus roughly *5 (or however many core eyes there are) the chance of seeing a core eye at all on the homeworld.

Offline keith.lamothe

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Re: Strategy for getting by a Wrath Lance Guard Post
« Reply #20 on: November 02, 2012, 09:49:44 am »
Yes, I saw it :)
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Offline chemical_art

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Re: Strategy for getting by a Wrath Lance Guard Post
« Reply #21 on: November 02, 2012, 10:01:20 am »
Now that the ai blankets tachyon coverage everywhere on its homeworlds, I wounder what you do.
That's only if it has an eye, but yea, it's pain.

Considering it is not a brutal pick, it is in effect always there. So its safe to say on high difficulty in practice all ai hw blanket tachyon coverage.
« Last Edit: November 02, 2012, 10:03:04 am by chemical_art »
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Offline keith.lamothe

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Re: Strategy for getting by a Wrath Lance Guard Post
« Reply #22 on: November 02, 2012, 10:03:06 am »
Considering it is not a brutal pick, it is in effect always there for anything but the most offense of ai. So its safe to say on high difficulty it is a fact.
No, it is a brutal pick.
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Offline chemical_art

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Re: Strategy for getting by a Wrath Lance Guard Post
« Reply #23 on: November 02, 2012, 10:05:16 am »
I have an ai hw with a core grav reactor, wraith lance post, and ai eye.


Does the ai hw get three brutal picks now for offense ais at 9/9? Or those core grav generators not brutal picks?

EDIT: Second ai hw has teuthida, wraith lance, and ai eye.
« Last Edit: November 02, 2012, 10:13:25 am by chemical_art »
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Offline keith.lamothe

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Re: Strategy for getting by a Wrath Lance Guard Post
« Reply #24 on: November 02, 2012, 10:13:45 am »
3 sounds right, iirc.

...

That HW must really not like you.
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Offline chemical_art

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Re: Strategy for getting by a Wrath Lance Guard Post
« Reply #25 on: November 02, 2012, 10:16:34 am »
3 sounds right, iirc.


Just curious, when was it bumped up from two posts to three posts? For a very long time it was two posts for a fact, and I can't find the update that changed it.
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Offline chemical_art

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Re: Strategy for getting by a Wrath Lance Guard Post
« Reply #26 on: November 02, 2012, 10:24:01 am »

That HW must really not like you.

Given that I had to load up a half dozen random games to find a single hw without an ai eye, I don't see how its not liking me in particular.  ;D

Given that the ai now gets three brutal picks and picks an ai eye at a very very heavily tilted range, in practice it still is almost a fact that without explictly basing your map choices based upon ai brutal picks you won't have at least one hw that blankets tachyon coverage.

<Nice hard spirecraft penetrator nerf.>
« Last Edit: November 02, 2012, 10:32:35 am by chemical_art »
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Offline keith.lamothe

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Re: Strategy for getting by a Wrath Lance Guard Post
« Reply #27 on: November 02, 2012, 10:56:39 am »
<Nice hard spirecraft penetrator nerf.>
Thank you ;)
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Offline chemical_art

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Re: Strategy for getting by a Wrath Lance Guard Post
« Reply #28 on: November 02, 2012, 04:13:07 pm »
<Nice hard spirecraft penetrator nerf.>
Thank you ;)

Your welcome, but my current complaints is that I win games by launching surgical champ waves (that never return) with the occasional reinforcements of allies and or fleetships.

Penetrators have gone from " a limitted last resort" to "no resort at all"
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Offline TechSY730

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Re: Strategy for getting by a Wrath Lance Guard Post
« Reply #29 on: November 02, 2012, 04:17:46 pm »
Once again, I'd like to point out that penetrators were over-nerfed when they went from can get from common asteroids and perma-cloaked to must get them from rarer asteroids and decloakable (this happened a long time ago, and I pointed this out then as well). They should of lost one aspect or the other. With both lost, they are a bit too weak for actual "deep strike penetration" uses, certainly too weak to justify a rarer asteroid for.