Thanks guys, this is great info already. I guess I should have looked for some of these AARs (what does that stand for, anyway? EDIT: After Action Report, it's the subforum name, duh) before I posted, since that's really what I am looking for.
Two questions that come to mind:
(1) I see that you have some planets that you heavily fortify as chokes. How do you get the AI to only come through those planets when you have multiple planets bordering other hostile worlds? I understand you can take down warpgates, thus removing the threat of waves, but this never seems to work for me - the AI just comes through, unannounced, to my other planets instead.
(2) How do you take those deep planets (I assume they've got important structures on them) without incurring threat of deepstrike? How the heck do you even get to them? I assume transports, but that never seems to work for me for some reason.
EDIT: Also, if you'd like to see the last game I played and point out some flaws, here's the save:
http://www.mediafire.com/?d24b43i8alm2qziAnd a picture of the map, for quick reference:
I kind of gave up on this because I was getting hammered by waves of carriers (it'll probably happen eventually, if you load the save) and there's a fleet of around 5000 ships roaming around in AI space.