Recent Posts

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21
Starward Rogue / Does the direct purchase option include Augmented?
« Last post by Wacky Willy on July 29, 2020, 11:04:57 AM »
I see there's an option to buy direct from Arcen for a DRM-free copy, but I see nothing about the Augmented DLC or Gold Edition.

Is the DLC included or not?
22
Off Topic / Re: Gaming Mouse Recommendation
« Last post by BadgerBadger on July 28, 2020, 03:34:22 PM »
I use the Roccat Kone Pure Owl-Eye Optical RGB mouse, and it's been fine for me. However, it sounds like you have much stricter requirements than I did; I don't play games that require very precise control and rapid clicking.

Good luck!
23
Off Topic / Gaming Mouse Recommendation
« Last post by MetteoMercatale on July 28, 2020, 12:03:05 PM »
Hi guys ,

I'm looking for a new gaming mouse since my deathadder is now dead, i can spend $50 and $60 at most for gaming mouse and so far after research i have this list of gaming mouse under $50.

My top choices are the G403 and the G502 hero because they have the PMW3366 sensor from pixart, but i dont know if the other mice have it which is supposed to be the best. The idea is to find a good value. Steelseries MMO mouse seems solid too. I usually play RTS, RPGs and CSGO.

My hand-size is 18.8 cm x 10.4 cm. I will be happy about your recommendations and suggestions and i hope you guys are able to help me. Have a good day!
24
AI War II / Re: Standards for "Pure 10 or 10/10" Wins vs "Any% 10 or 10/10 Wins"
« Last post by Chazn2 on July 27, 2020, 01:17:44 PM »
"2. Any of the various sliders or knobs that change mechanics in galaxy options are off limits for a pure game."

This does not include it, but what about different map sizes? Consider that not everything will be seeded in a 40 planet run.
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AI War II - Gameplay Ideas / Ideas for AI buildings and capturables.
« Last post by Spook on July 23, 2020, 07:14:15 PM »
In discord Chris asked for things that fit into "things I'd like to kill that the AI would have" or "things I'd like to have on my end in some fashion to make life nicer"

Here's a list of things I think would be interesting.

AI stuff:

Science Encrypter: Prevents science extraction on adjacent planets while alive.
AI Safety Consultant: Prevents hacking point extraction on adjacent planets while alive.
Design Backup Server: Veto a shipline like in classic.
Deepstrike Alarmist: The AI will always think you are deepstriking on planets with this building. Perhaps the timer is more lenient.
Minor Faction Pacifier: Killing this building makes that minor faction more aggressive towards this AI. Perhaps giving it more budget.
AI Vengeance Generator: Stuff dying on this planet makes it spawn more and more ships. Killing this structure grants science based on the amount of rage accumulated.

Human stuff:
I imagine these being capturables.

Taunter: Movable. Makes waves targeting this planet more likely.
Hunter kamikazeifier: Makes the hunter fleet suicidal.
Warden terrorizer: Makes the warden fleet cowardly.

Comments and additions are welcome.
26
Super easy mode was originally a debug mode, which is why you get the early debris. The AI will respond very ineffectually to all Spire related things.

 It's intended as more of a sandbox thing, and should make the game extremely easy. Intensity 5 spire with "super easy mode" is easier than intensity 1 by a good margin, if I recall correctly.
27
AI War II / Re: AI getting spire debris before I started to hack the first one?
« Last post by carldong on July 22, 2020, 08:43:19 PM »
Tranceiver end!

Perhaps it's because of Super Easy mode on intensity 5, the AI is extremely ineffective at responding against the Imperial fleet... It summons one last exo wave, right before the Imperial fleet beats to the core world and has already cleaned up pretty much everywhere else. The exo wave has a dozen of dragons, though it's too late.

The AI had better response against my earlier Spire fleet with all those Phoenix, Poltergeist, Hunters and things. They even managed to bottle my fleet for a while mid-game, until I managed to bait them with a swarmer fleet (with MkIII engineers and 4 factories' support) and flanked those big things from three sides.

Yeah, guessing hunter fleet location is an art. And it is much easier to put up a beachhead or stations in the middle of nowhere as bait.
29
AI War II / Re: Strange selection behavior
« Last post by carldong on July 22, 2020, 10:34:46 AM »
This applies also to mouse clicks. I can't deselect all at once by clicking at empty place, and have to click many times.
30
AI War II / Strange selection behavior
« Last post by carldong on July 22, 2020, 10:02:10 AM »
I don't know what happened between upgrades, but now fleet selection works weirdly.
First, if I press a number key, instead of deselecting everything and selecting assigned fleets, the game selects assigned fleets in addition to current selection.
Then, if I press the same number key more, unassigned fleets are deselected gradually until only those assigned to that key are selected.
However, on second press of number, the camera jumps to said fleet.

I have made many mistakes of sending wrong fleets to planets by now. Is this new behavior expected? I don't see any explanations in control settings and elsewhere.
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