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21
Starward Rogue Mods & Modding / Re: Auto-pickup woes
« Last post by Logorouge on June 16, 2018, 12:11:09 PM »
What are the auto-pickup items?
Two consumables.
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Starward Rogue Mods & Modding / Re: Auto-pickup woes
« Last post by Draco18s on June 16, 2018, 12:08:22 PM »
What are the auto-pickup items?
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Starward Rogue Mods & Modding / Auto-pickup woes
« Last post by Logorouge on June 16, 2018, 10:11:26 AM »
I have two items with auto-pickup so they auto-equip a specific equipment slot. Unfortunately, if you equip one and then go to the other, the game doesn't know what to do and locks up, spiraling into an evergrowing mass of confusion.

Is there a way to counter that problem?

I'm basically looking for the opposite of "can_only_be_picked_up_if_you_have_a_system_in_slot" or a way to add a delay to the auto-pickup of those specific items.
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Private Alpha Discussion / Re: Dyson Sphere and sundries
« Last post by BadgerBadger on June 15, 2018, 08:19:47 PM »
This would not be too hard for me to implement, but I'm not sure it really fits the lore of the faction. At the moment the Dark Spire does do what you describe in expanding to nearby undefended planets, as do the Marauders. ANd right now if you want more Dysons you can enable more in the game lobby.

That said, it's Chris/Keith's call if they think it would be a good idea.

That said, if an enterprising modder who isn't me wants to try putting this in and see if it's fun, by all means do so. The Dyson Faction is coded to work with multiple Dyson Spheres, so it should be straightforward.
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Private Alpha Discussion / Re: Dyson Sphere and sundries
« Last post by zeusalmighty on June 15, 2018, 06:29:19 PM »
Given that they Dyson Sphere presumes a tremendous undertaking of utilizing the energy of a star, it might be interesting for this faction, be it the Dyson or the antagonized version, to occasionally attempt to capture a neutral planet

I'm imagining a "Return of the Jedi" half-completed death star (in this case, half-completed Dyson sphere or ring-world)

This wouldn't be invulnerable like a Dyson sphere so it can be destroyed by other factions. But it would provide a bonus to production, potentially allowing them to produce more than normal limits would allow.

So in addition to the behavior of Dyson to send units to attack planets, they occasionally turtle up and begin construction
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AI War II / Re: Synergy between Minor Factions
« Last post by x4000 on June 15, 2018, 03:50:49 PM »
Do you want Borg?

If you have to ask, you don't know us very well.  ;D
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AI War II / Re: Synergy between Minor Factions
« Last post by TheVampire100 on June 15, 2018, 03:46:11 PM »
Nanocaust/Macrophange:

Interactions between certain specialized units of both factions can result in a “hybrid” unit, switching allegiance to the stronger of the two. (So there would be two different hybrids, one a nanocaust version the other a macrophange unit). Hybrids are rarely formed but are super powerful—instead of dying they split into two smaller versions.

(Think of the Hybrid as an organic lifeform augmented with nanomachines)
Do you want Borg? Because his is, how you get Borg.
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AI War II / Synergy between Minor Factions
« Last post by zeusalmighty on June 15, 2018, 12:54:29 PM »
Hey all! This forum has been quiet as the pivot has been coming along so I thought I would draw attention to the wiki since it's been regularly updated with all sorts of new features. Huge shoutout to Badger for adding 3 more minor factions!!! Wow!!
https://wiki.arcengames.com/index.php?title=AI_War_2:_The_Pivot#Version_0.743_Music_Blooms

So in this spirit, I wanted to propose something that I hope can feasibly make the minor factions have dynamic interactions with each other. Here's a couple ideas I had but I'm sure there is tons that could be done in this vein

Synergy of Minor Factions:

To make games more dynamic by allowing certain minor factions have unique interactions.


Marauders/Astro Trains:

Marauders produce special “Bandit” units to conduct train robberies. They are melee range and will ignore everything else if a train is present. They siphon metal from trains in order to generate marauder threat/build expansions. The trains are reduced in metal thus making them to make more trips to complete depot projects.

Nanocaust/Macrophange:

Interactions between certain specialized units of both factions can result in a “hybrid” unit, switching allegiance to the stronger of the two. (So there would be two different hybrids, one a nanocaust version the other a macrophange unit). Hybrids are rarely formed but are super powerful—instead of dying they split into two smaller versions.

(Think of the Hybrid as an organic lifeform augmented with nanomachines)
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Off Topic / Re: What time are you presenting at E3?
« Last post by x4000 on June 13, 2018, 09:42:49 AM »
The death mechanics interest me. Looks like you carry a spare baby around with you at all times, and when you die you go into the baby and a giant explosion happens that "craters" that part of the game world. I assume that means making it inaccessible. It seems to be quasi open world, but with a directed narrative running through it. Time seems to be a big feature, and rain might have something to do with that. Timefall, etc. Seems to be stealth instead of combat, and suspense over action.

It gives me Silent Hill 2 vibes mixed with Silent Hills mixed with general Kojima craziness and MGS5, and that's a solid sell for me if that's what it really is.

I felt like this trailer actually gave away a lot more than the ones in past years, which were just "wow look at the goop and strangeness."
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Off Topic / Re: What time are you presenting at E3?
« Last post by TheVampire100 on June 12, 2018, 11:47:01 PM »
I just saw about Death Stranding. It is too early too say anything specific about it but it looks like some kind of stealth game (you can see him trying to sneak past some of the mud monsters), besides that it probably features also survival elements, maybe pen world too.
But since we don't know anything right now except some really, really weird trailers, the game might turn out entirely different than everyone expects.
The concept and design itself looks promising enough to be a movie however, I'm just not sure if I would play a game about this...

My guess would be,it turns out as "Last of Us" mixed with "Twilight Zone".
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