Recent Posts

Pages: 1 [2] 3 4 ... 10
11
AI War II / Re: AI War 2 v0.772 Released! "Eye See You"
« Last post by BadgerBadger on September 16, 2018, 10:49:05 PM »
Edit: A non-alerted Eye will now tell you how many more units it will take on a planet to Alert it
12
AI War II / Re: AI War 2 v0.772 Released! "Eye See You"
« Last post by TheVampire100 on September 16, 2018, 10:17:11 PM »
Can we get a UI element that indicates how close we are to triggering the Eye?  Something big and noticeable across the top of the screen, ideally, since Eyes are a big deal.
Good idea. I liked AI eyes but I hated that it was hard to tell how many ships I can bring on a planet before it throws a temper tantrum.
13
AI War II / Re: AI War 2 v0.772 Released! "Eye See You"
« Last post by tadrinth on September 16, 2018, 07:34:30 PM »
Can we get a UI element that indicates how close we are to triggering the Eye?  Something big and noticeable across the top of the screen, ideally, since Eyes are a big deal.
14
AI War II / AI War 2 v0.772 Released! "Eye See You"
« Last post by x4000 on September 16, 2018, 03:54:33 PM »
Release notes here.

The cleanup-style work continues, but in addition to that there are now AI Eyes thanks to Badger!

AI Eyes are something that a few players had been looking forward to having back, and the first two variants of those are now in place.  These create a situation where you need to attack planets with fewer ships (either more surgically, or with bigger but fewer ships).  That's directly at odds with how a lot of time you'll be playing, and it fits in nicely with the Orbital Mass Drivers, which discourage you from bringing those big centerpiece ships since those will get eaten.  Anyway, variety is good in terms of the sorts of challenges you might run into out there in the cosmos.

This build fixes a couple of fairly blocking errors, which are good to have out of the way, but we still have yet more cleanup to do beyond this one.  Meanwhile, Puffin has been hard at work on balance, making this a lot more interesting.  The Orbital Mass Drivers are much stronger, turrets have had a minor nerf, and guard post power is waaay up.  Among other goodies.

If there are any more absolutely-blocking issues, we have a beta branch on steam (right click and choose properties on the game in your steam list, then choose the betas tab) called alpha_0768_pretargetingrewrite. That lets you get back to the last build prior to last one if need be.  But we're going to be crushing through more bugs on this current one on into next week, and ideally by Monday or Tuesday we'll have all the serious stuff out.

Lots more to come next week!

Reminder: RocketAssistedPuffin has stepped into a volunteer balancer role, and he is not only looking for feedback, but he's actively integrating lots of things that other people are suggesting on our forums and Discord, as well as things that he's finding and coming up with himself.  The more feedback the better, for sure.

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you'll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris
15
Sure thing.  I still have a lot to fix in it right now, though.
16
Working again, thanks.
17
Hmmm, probably that is the automatic bug reporting if it fails when it comes to the unity3d connection.  I thought I had that turned off, though.

On the broken build: Fixed now, sorry about that. :(  Restart steam to trigger a faster reload of it.
18
AI War II / Re: AI War 2 v0.771 Released! "Cleanup Aisle 1"
« Last post by x4000 on September 16, 2018, 11:15:54 AM »
Fixed now, sorry about that. :(  Restart steam to trigger a faster reload of it.
19
Yeah, it's busted. Something wrong with the steam build. There's a working beta of .768 though
20
Also, the game doesn't start. Freezes on load.
Pages: 1 [2] 3 4 ... 10