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AI War II / Re: Help Tips For New Players
« Last post by BadgerBadger on Today at 05:44:37 PM »
If you use the Tech Vault it doesn't increase the cost of the next upgrade.
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AI War II / Re: Help Tips For New Players
« Last post by rudhek2 on Today at 05:41:20 PM »
Thank you, everyone. Based on your comments, I started an experimental game where I prioritize the destruction of guard posts in neighboring systems, particularly those with a rating of 4 or above.

Here are a few ideas for contextual tips:

  • You just purchased an upgrade of <technology> technology from level (2 or 3) to (3 or 4). There is  a technology vault on the map, which you could have hacked into to obtain this upgrade without spending science points 
  • You just used a technology vault to upgrade <technology> technology from level (1 or 2) to (2 or 3). It is usually better to purchase low-level upgrades with science points.
  • Hacking triggers an AI response. Consider waiting until your material reserves are higher or you are able to minimize the risk of being overwhelmed.
  • Your energy levels are getting low. You would be able to buffer your reserves by converting one or a few Logistics command stations to Economic command stations.
  • Your energy levels are getting low. Many of your planets have a full outfit of dedicated frigates. You would be able to buffer your energy reserves by decommissioning a few if you can accept reducing the amount of defense they offer.
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AI War II / Re: Help Tips For New Players
« Last post by CRCGamer on July 11, 2020, 05:34:43 PM »
On top of that critical late game chokes really want some gate raiding support on the neighboring planets. Late game wave + hunter + warden + praetorian guard (I've seen this happen a few times and it isn't pretty) = 400+ threat fleet wrecking ball. The AI gets really antsy when you had to neuter the adjacent defense worlds to the AI core world because you're having to quickly destroy one or two guard posts and then gtfo because 5+ Dire Tethuida posts with a few dire shredder posts with a couple dire gravity posts for good measure just makes for a massive pain in the rear for a strikecraft heavy comp.

Basically on higher difficulties you don't have an option. You *have* to neuter immediately adjacent planets to critical locations before the AI can spice it up with an extra few turret nests and several hundred threat of ships.
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AI War II / Re: Help Tips For New Players
« Last post by ArnaudB on July 11, 2020, 04:39:28 AM »
Indeed. The AI reinforces a planet per interval (pretty much every second) and get ships for the command station + for every guard post. So when it's reinforcing a Mark V with 8 guard posts, it's getting nine times what it would get if neutered, which is even worse with a Mark V or VII than a Mark II.

You really don't want to leave a high mark planet alerted for hours. In maps where you create a chokepoint to the AI Homeworld, you can lock yourself in an unwinnable situation as Hunter+Warden+mass reinforcement stack on Mark V world. Neutering matters a lot for that.
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AI War II / Re: Help Tips For New Players
« Last post by tadrinth on July 11, 2020, 02:52:23 AM »
I believe that the AI prefers to reinforce planets near the player, and when reinforcing a neutered planet, the AI pays full price but gets less forces.  I don't think it's smart enough to pick planets to reinforce to avoid paying this penalty. 
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AI War II / Re: Help Tips For New Players
« Last post by rudhek2 on July 10, 2020, 05:47:55 PM »
Quote
If you have paid the AIP for X planets and only neutered X + 2 planets, say "You might be annoying the AI by raising AIP too much"

Call me a newbie, but I rarely neuter planets unless I intend to capture them or they are among a contiguous group of uncaptured planets which I've walled off from the rest of the galaxy.

Doesn't neutering a planet simply cause the AI to spend its budget elsewhere? If so, then what purpose is there to destroying guard posts of planets which the player does not intend to capture?
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AI War II / Re: Help Tips For New Players
« Last post by BadgerBadger on July 09, 2020, 02:55:49 PM »
I think if you are playing in that style then you either are an expert and know what you are doing, or you are a novice and getting into trouble. I'd rather let the experts say "I know better", and disable the Tips if desired.
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AI War II / Re: Help Tips For New Players
« Last post by Lord Of Nothing on July 09, 2020, 01:19:31 PM »
Have you actually hit that message playing spire campaigns? I didn't think players would ever capture almost all the planets they've attacked except by mistake.

Yeah, I hit it this morning. It's a bit of an edge case that may speak a lot to my play style with Fallen Spire, I guess - when I set out to play a spire campaign, I always start going for it right from the beginning, so I'm not spending time clearing out any planets before I need to, since my Spirefleet is only going to outscale them anyway, so there isn't the initial buffer of neutered planets to keep the ratio of attacked:taken planets in the normal place, because right from the start I play with the full intention of clearing the whole map and fitting as many cities in as possible, rather than pushing out to control chokepoints. It may also indicate that I should up the fallen spire difficulty one more notch...

Lategame Fallen Spire I think almost anyone would hit it unless they're just toying with the AI. (I mean, obviously to some extent by refusing to build the transceiver they're just toying with the AI, but those Mk6 and Mk7 spire cities exist for a purpose.)
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AI War II / Re: Help Tips For New Players
« Last post by BadgerBadger on July 09, 2020, 11:00:30 AM »
Have you actually hit that message playing spire campaigns? I didn't think players would ever capture almost all the planets they've attacked except by mistake.
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AI War II / Re: Help Tips For New Players
« Last post by Lord Of Nothing on July 09, 2020, 05:58:09 AM »
Some feedback:
It might be a good idea to disable the "A player is trying to take too many planets early (the check is 'if the player has captured the majority of planets they've defeated the defenses on'), the player is reminded that this is a game of guerrilla warfare." one if the fallen spire campaign has already been started.
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