Author Topic: TLF Version 1.027 Released (Dispatched And Funded)  (Read 4859 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
TLF Version 1.027 Released (Dispatched And Funded)
« on: July 01, 2014, 01:30:31 pm »
Original: http://arcengames.com/tlf-version-1-027-released-dispatched-and-funded/

Version 1.027 is out, and has some very nice goodies!

The biggest thing here is the increased power of a number of the dispatches -- not just those related to the RCI at planets, but several of the others, as well.  There are also 4 new dispatches, which allow you to affect RCI negatively at planets, rather than just positively.

But doesn't this destroy balance?  I was just talking about this in the forum threads for the prior version, after all.  Well, the thing that occurred to me is that it's only unbalanced if there is no counter-cost.  Before, the counter-cost was solar map time, which was frustrating to players and made them feel powerless in a bad way.  Instead, the solar map time costs for those sorts of dispatches has been removed, but in place of that there are now substantial credit costs (whereas previously there were actually credit gains, of all things).

This really changes the dynamic with a lot of those dispatches, and also really changes the nature of your credit needs late in the game.  It should be very interesting to see how this plays out with more players getting time on that.

If You Downloaded The 1.026 Version And It Messed Up Your Non-Steam Copy

First of all, huge apologies for that, that was totally an oversight on my part.  There are basically two options available to you, and you'll be sorted right out:

Option 1: Make sure and back up your RuntimeData/Save folder, and the .dat files in your RuntimeData folder, and then reinstall the game from you installer.  Probably it won't mess with those files anyway, but just in case.  Then use the normal in-game updater, and it will fix you right up on version 1.027.  That's it!

Option 2: You can download the direct 1.027 patch here, and then install it manually.  Note: only do this if you were already on version 1.026, or you'll mess things up.  Our updates are incremental, which saves both you and us bandwidth, so you can't jump past patches when directly patching.

Anyway, with this option you simply need to unzip the items into a folder, and then put them into the appropriate places in RuntimeData (the file paths in the zip are the same as in the game folder).   If the zip contains a duplicate, you overwrite.  On windows, you can just unzip directly into your game folder and you are done.  On OSX if you do that, it may replace your entire RuntimeData folder, I'm not sure -- OSX does not handle folder merges gracefully at all.

The slightly tricky bit is with the DB folder that you will see in the zip package.  A couple of folders down in there you will find an Assembly-CSharp.dll file.  Depending on your OS, this needs to be copied to one of three places:
Windows: {GameInstallDir}/LastFederation_Data/Managed/
Linux: {GameInstallDir}/LastFederationLinux_Data/Managed/
OSX: {GameInstallDir}/LastFederation.app/Contents/Data/Managed

Note that on OSX you will have to right-click LastFederation.app and hit Show Package Contents to get in there.

Again, hugely sorry about this snafu, and this only applies to you if you upgraded to 1.026 on the non-Steam version of the game.  This almost never happens with our titles (I can't recall the last time we bricked a release like this), but I dropped the ball on that last release.

What's Was With The Shift In Schedule Lately?

I actually wrote about that last week on our recently-moved blog.

Ongoing Updates

The support of the community, and the growth of it, remain amazing to me. It's been 10 weeks, and it's clear we definitely have a winner here. As of a couple of days ago we have now broken even on the game, meaning that we actually are making money over and above what we spent creating the game. We're continuing to expand the improve the game via bugfixes, balance updates, and new content, and plan to do so for the foreseeable future.

It won't always be on a consistent schedule, but if you're familiar with our post-release support for AI War: Fleet Command over the past 5 years, that's basically the arc that we are currently expecting here unless something unexpectedly changes.

At present we are also working on expansions for both AI War and TLF (TLF: Betrayed Hope). The expansion for TLF is expected to be available for preorder through our site in early July, with access to the current beta of the expansion. The actual full release of the expansion is expected to be in August at this point, on all the existing distributors that carry the base game.

More to come soon. Enjoy!

This is a standard update that you can download through the in-game updater, or if you have Steam it will automatically update it for you. To force Steam to download it faster, just restart Steam and it will do so.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Re: TLF Version 1.027 Released (Dispatched And Funded)
« Reply #1 on: July 01, 2014, 01:41:13 pm »
Much cool looking stuff :)!

I am looking forward to giving these changes a shot as soon as I am going o get around to playing again!
Dammit, with this and yesterdays release I will have to update my signature soon ;)...

Just to be sure - are the following points on you "duly noted" list as well?

- Advanced start options for forcing a gas giant for the evucks and possibly set the amount of "twitchiness" for their trigger finger

- The same for the Acutians (regarding the availability of moons and their willingness to "donate" them to another race)

- Give the requirements/probabilities of ultimate buildings and the above special occasiona a hard, questioning look (with regard to a possible increase of their probability) . this might be an advanced start option as well of course ;)...

Two releases in two days and TLF funded - boy, these are great days to be a fanboy :D...

EDIT:
In case you are considering additional advanced options, a little bit more granularity for hostile alliances might be cool (along the lines of some alliances allowing for breaking members out of them while most don't based on their fluff and degree of "closeness" so to speak...)
« Last Edit: July 01, 2014, 01:55:01 pm by nas1m »
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: TLF Version 1.027 Released (Dispatched And Funded)
« Reply #2 on: July 01, 2014, 01:47:35 pm »
Just to be sure - are the following points on you "duly noted" list as well?

- Advanced start options for forcing a gas giant for the evucks and possibly set the amount of "twitchiness" for their trigger finger

- The same for the Acutians (regarding the availability of moons and their willingness to "donate" them to another race)

- Give the requirements/propbalities of ultimate buildings and the above special occasiona a hard, questioning look (with regard to a possible increase of their probability) . this might be an advanced start option as well of course ;)...

Whoops, those were supposed to be, but I forgot to put them on there.  They are on my list now!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Re: TLF Version 1.027 Released (Dispatched And Funded)
« Reply #3 on: July 01, 2014, 01:51:01 pm »
Thanks!
Regarding bugfixes - my signature has been updated ;)...
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: TLF Version 1.027 Released (Dispatched And Funded)
« Reply #4 on: July 01, 2014, 01:51:34 pm »
Nice. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline ptarth

  • Arcen Volunteer
  • Hero Member Mark III
  • *****
  • Posts: 1,166
  • I'm probably joking.
Re: TLF Version 1.027 Released (Dispatched And Funded)
« Reply #5 on: July 01, 2014, 02:38:35 pm »
Updated to 1.027, but when it restarts it just goes to a black screen and doesn't progress. Not sure if it is my problem or the installers, but wanted to give you a heads up.

Log Entry

FileNotFoundException: Could not load file or assembly 'Steamworks.NET, Version=3.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack Trace: Game.LoadFirstCriticalData ()
MainCameraLogic.StartInternal ()
MainCameraLogic.Proxy_StartInternal ()
ArcenMainCameraImplementations.MainUpdateLogic ()
MainCameraLogic.Update ()



   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity)
   at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type)

I'm using the GOG Version. Which, because I'm a GOG Extremist  ;D , means I'm untained by Steam.
« Last Edit: July 01, 2014, 02:44:17 pm by ptarth »
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline Magdaki

  • Newbie
  • *
  • Posts: 1
Re: TLF Version 1.027 Released (Dispatched And Funded)
« Reply #6 on: July 01, 2014, 02:54:08 pm »
Version 1.027 on Steam is generating errors with missing files. I'm getting:

File Images/MetaMap/HUD/PanelUpperUpperMidSizeTall does not exist

MISSING LOCALIZATION Consequence_Prediction_DispatchCreditRangeSpent
MISSING LOCALIZATION Consequence_Result_DispatchCreditRangeSpent
MISSING LOCALIZATION Consequence_Prediction_DispatchCreditRangeSpent_Eternal
MISSING LOCALIZATION Consequence_Result_DispatchCreditRangeSpent_Eternal
MISSING LOCALIZATION Consequence_Prediction_AttitudeChangePerMonth
MISSING LOCALIZATION Consequence_Result_AttitudeChangePerMonth
MISSING LOCALIZATION Consequence_Prediction_CreditSpent
MISSING LOCALIZATION Consequence_Result_CreditSpent
MISSING LOCALIZATION InfluenceFactorType_Name_RCIDispatchesForUs
MISSING LOCALIZATION InfluenceFactorType_Desc_RCIDispatchesForUs
MISSING LOCALIZATION InfluenceFactorType_Name_RCIDispatchesAgainstUs
MISSING LOCALIZATION InfluenceFactorType_Desc_RCIDispatchesAgainstUs
MISSING LOCALIZATION InfluenceFactorType_Name_RCIDispatchesAgainstMyFriends
MISSING LOCALIZATION InfluenceFactorType_Desc_RCIDispatchesAgainstMyFriends
MISSING LOCALIZATION Contract_Name_RCIDispatch_Economy_Positive
MISSING LOCALIZATION Contract_Desc_RCIDispatch_Economy_Positive
MISSING LOCALIZATION Contract_Name_RCIDispatch_Environment_Positive
MISSING LOCALIZATION Contract_Desc_RCIDispatch_Environment_Positive
MISSING LOCALIZATION Contract_Name_RCIDispatch_Medical_Positive
MISSING LOCALIZATION Contract_Desc_RCIDispatch_Medical_Positive
MISSING LOCALIZATION Contract_Name_RCIDispatch_PublicOrder_Positive
MISSING LOCALIZATION Contract_Desc_RCIDispatch_PublicOrder_Positive
MISSING LOCALIZATION Contract_Name_RCIDispatch_Economy_Negative
MISSING LOCALIZATION Contract_Desc_RCIDispatch_Economy_Negative
MISSING LOCALIZATION Contract_Name_RCIDispatch_Environment_Negative
MISSING LOCALIZATION Contract_Desc_RCIDispatch_Environment_Negative
MISSING LOCALIZATION Contract_Name_RCIDispatch_Medical_Negative
MISSING LOCALIZATION Contract_Desc_RCIDispatch_Medical_Negative
MISSING LOCALIZATION Contract_Name_RCIDispatch_PublicOrder_Negative
MISSING LOCALIZATION Contract_Desc_RCIDispatch_PublicOrder_Negative
MISSING LOCALIZATION ContractSortDisplay_PaidDispatch
MISSING LOCALIZATION ContractSortDisplay_PersonalDispatch
MISSING LOCALIZATION ContractSortDisplay_ExpenseDispatch
MISSING LOCALIZATION ContractPrimaryDescription_CreditSpendByMonthsDispatched

*EDIT: I uninstalled the game and reinstalled, same problem.
« Last Edit: July 01, 2014, 02:58:13 pm by Magdaki »

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: TLF Version 1.027 Released (Dispatched And Funded)
« Reply #7 on: July 01, 2014, 03:26:15 pm »
Grah, two days in a row I did this!  The Steam version is now fixed, Magdaki -- thanks for the report.

As for the GOG version... ptarth, that really should not be happening.  What version number is it logging in ErrorsReportedByEngine.txt?
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline ptarth

  • Arcen Volunteer
  • Hero Member Mark III
  • *****
  • Posts: 1,166
  • I'm probably joking.
Re: TLF Version 1.027 Released (Dispatched And Funded)
« Reply #8 on: July 01, 2014, 03:36:18 pm »

7/1/2014 11:40:37 AM (1.027) Mem: 20,230,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
FileNotFoundException: Could not load file or assembly 'Steamworks.NET, Version=3.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack Trace: Game.LoadFirstCriticalData ()
MainCameraLogic.StartInternal ()
MainCameraLogic.Proxy_StartInternal ()
ArcenMainCameraImplementations.MainUpdateLogic ()
MainCameraLogic.Update ()

Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline Ziggarius

  • Newbie
  • *
  • Posts: 2
Re: TLF Version 1.027 Released (Dispatched And Funded)
« Reply #9 on: July 01, 2014, 03:36:58 pm »
I've got the GOG version as well, and ever since yesterday it is giving me black screen after I updated via the in-game updater.  I went ahead and reinstalled back to 1.0 and let it update back to 1.027 and still getting black screen with an error.

Below are the errors in the errors reported by engine txt followed by arcen debugger.  Any help would be appreciate.  It worked up to 1.025 I know for sure.

Code: [Select]
7/1/2014 12:32:10 PM (1.027) Mem: 20,221,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
FileNotFoundException: Could not load file or assembly 'Steamworks.NET, Version=3.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack Trace: Game.LoadFirstCriticalData ()
MainCameraLogic.StartInternal ()
MainCameraLogic.Proxy_StartInternal ()
ArcenMainCameraImplementations.MainUpdateLogic ()
MainCameraLogic.Update ()


12/14/2013 3:47:15 PM
Steamworks Init     12/14/2013 3:47:15 PM
Steamworks IsRunning: True     12/14/2013 3:47:17 PM
GameInit (0 - 12/14/2013 3:47:17 PM)     12/14/2013 3:47:59 PM
GameInit (1 - 12/14/2013 3:47:59 PM)     12/14/2013 3:48:00 PM
GameInit (2 - 12/14/2013 3:48:00 PM)     12/14/2013 3:48:12 PM
audio load: 205     12/14/2013 3:48:12 PM
GameInit (3 - 12/14/2013 3:48:12 PM)     12/14/2013 3:48:12 PM
GameInit (4 - 12/14/2013 3:48:12 PM)     12/14/2013 3:48:13 PM
GameInit (5 - 12/14/2013 3:48:13 PM)     12/14/2013 3:48:16 PM
GameInit (6 - 12/14/2013 3:48:16 PM)     12/14/2013 3:48:22 PM
GameInit (7 - 12/14/2013 3:48:22 PM)     12/14/2013 3:48:23 PM
GameInit (8 - 12/14/2013 3:48:23 PM)     12/14/2013 3:48:23 PM
GameInit (9 - 12/14/2013 3:48:23 PM)     12/14/2013 3:48:26 PM
GameInit (10 - 12/14/2013 3:48:26 PM)     12/14/2013 3:49:38 PM
Steamworks Init     12/14/2013 3:49:38 PM
Steamworks IsRunning: True     12/14/2013 3:49:38 PM
GameInit (0 - 12/14/2013 3:49:38 PM)     12/14/2013 3:49:39 PM
GameInit (1 - 12/14/2013 3:49:39 PM)     12/14/2013 3:49:39 PM
GameInit (2 - 12/14/2013 3:49:39 PM)     12/14/2013 3:49:45 PM
audio load: 205     12/14/2013 3:49:45 PM
GameInit (3 - 12/14/2013 3:49:45 PM)     12/14/2013 3:49:45 PM
GameInit (4 - 12/14/2013 3:49:45 PM)     12/14/2013 3:49:45 PM
GameInit (5 - 12/14/2013 3:49:45 PM)     12/14/2013 3:49:46 PM
GameInit (6 - 12/14/2013 3:49:46 PM)     12/14/2013 3:49:48 PM
GameInit (7 - 12/14/2013 3:49:48 PM)     12/14/2013 3:49:49 PM
GameInit (8 - 12/14/2013 3:49:49 PM)     12/14/2013 3:49:51 PM
GameInit (9 - 12/14/2013 3:49:51 PM)     12/14/2013 3:50:20 PM
GameInit (10 - 12/14/2013 3:50:20 PM)     12/14/2013 3:52:33 PM
Steamworks Init     12/14/2013 3:52:33 PM
Steamworks IsRunning: True     12/14/2013 3:52:33 PM
GameInit (0 - 12/14/2013 3:52:33 PM)     12/14/2013 3:52:34 PM
GameInit (1 - 12/14/2013 3:52:34 PM)     12/14/2013 3:52:34 PM
GameInit (2 - 12/14/2013 3:52:34 PM)     12/14/2013 3:52:39 PM
audio load: 205     12/14/2013 3:52:39 PM
GameInit (3 - 12/14/2013 3:52:39 PM)     12/14/2013 3:52:39 PM
GameInit (4 - 12/14/2013 3:52:39 PM)     12/14/2013 3:52:40 PM
GameInit (5 - 12/14/2013 3:52:40 PM)     12/14/2013 3:52:40 PM
GameInit (6 - 12/14/2013 3:52:40 PM)     12/14/2013 3:52:41 PM
GameInit (7 - 12/14/2013 3:52:41 PM)     12/14/2013 3:52:42 PM
GameInit (8 - 12/14/2013 3:52:42 PM)     12/14/2013 3:52:42 PM
GameInit (9 - 12/14/2013 3:52:42 PM)     12/14/2013 3:52:42 PM
GameInit (10 - 12/14/2013 3:52:42 PM)     12/14/2013 3:53:12 PM
Steamworks Init     12/14/2013 3:53:12 PM
Steamworks IsRunning: True     12/14/2013 3:53:12 PM
GameInit (0 - 12/14/2013 3:53:12 PM)     12/14/2013 3:53:13 PM
GameInit (1 - 12/14/2013 3:53:13 PM)     12/14/2013 3:53:13 PM
GameInit (2 - 12/14/2013 3:53:13 PM)     12/14/2013 3:53:17 PM
audio load: 205     12/14/2013 3:53:17 PM
GameInit (3 - 12/14/2013 3:53:17 PM)     12/14/2013 3:53:17 PM
GameInit (4 - 12/14/2013 3:53:17 PM)     12/14/2013 3:53:18 PM
GameInit (5 - 12/14/2013 3:53:18 PM)     12/14/2013 3:53:18 PM
GameInit (6 - 12/14/2013 3:53:18 PM)     12/14/2013 3:53:19 PM
GameInit (7 - 12/14/2013 3:53:19 PM)     12/14/2013 3:53:20 PM
GameInit (8 - 12/14/2013 3:53:20 PM)     12/14/2013 3:53:20 PM
GameInit (9 - 12/14/2013 3:53:20 PM)     12/14/2013 3:53:20 PM
GameInit (10 - 12/14/2013 3:53:20 PM)     04/18/2014 15:41:48
Steamworks Init     04/18/2014 15:41:48
GameInit (0 - 04/18/2014 15:41:48)     04/18/2014 15:41:49
GameInit (1 - 04/18/2014 15:41:49)     04/18/2014 15:41:49
GameInit (2 - 04/18/2014 15:41:49)     04/18/2014 15:41:56
audio load: 205     04/18/2014 15:41:56
GameInit (3 - 04/18/2014 15:41:56)     04/18/2014 15:41:56
GameInit (4 - 04/18/2014 15:41:56)     04/18/2014 15:41:56
GameInit (5 - 04/18/2014 15:41:56)     04/18/2014 15:41:57
GameInit (6 - 04/18/2014 15:41:57)     04/18/2014 15:42:02
GameInit (7 - 04/18/2014 15:42:02)     04/18/2014 15:42:03
GameInit (8 - 04/18/2014 15:42:03)     04/18/2014 15:42:05
GameInit (9 - 04/18/2014 15:42:05)     04/18/2014 15:42:08
GameInit (10 - 04/18/2014 15:42:08)     7/1/2014 12:31:32 PM
Steamworks Init     7/1/2014 12:31:32 PM
GameInit (0 - 7/1/2014 12:31:32 PM)     7/1/2014 12:31:32 PM
GameInit (1 - 7/1/2014 12:31:32 PM)     7/1/2014 12:31:32 PM
GameInit (2 - 7/1/2014 12:31:32 PM)     7/1/2014 12:31:34 PM
audio load: 205     7/1/2014 12:31:34 PM
GameInit (3 - 7/1/2014 12:31:34 PM)     7/1/2014 12:31:34 PM
GameInit (4 - 7/1/2014 12:31:34 PM)     7/1/2014 12:31:34 PM
GameInit (5 - 7/1/2014 12:31:34 PM)     7/1/2014 12:31:36 PM
GameInit (6 - 7/1/2014 12:31:36 PM)     7/1/2014 12:31:37 PM
GameInit (7 - 7/1/2014 12:31:37 PM)     7/1/2014 12:31:37 PM
GameInit (8 - 7/1/2014 12:31:37 PM)     7/1/2014 12:31:38 PM
GameInit (9 - 7/1/2014 12:31:38 PM)     7/1/2014 12:31:38 PM
GameInit (10 - 7/1/2014 12:31:38 PM)     7/1/2014 12:32:10 PM
-----------
FileNotFoundException: Could not load file or assembly 'Steamworks.NET, Version=3.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack Trace: Game.LoadFirstCriticalData ()
MainCameraLogic.StartInternal ()
MainCameraLogic.Proxy_StartInternal ()
ArcenMainCameraImplementations.MainUpdateLogic ()
MainCameraLogic.Update ()



   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity)
   at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type)

7/1/2014 12:32:10 PM
ErrorsReportedByEngine:    -----------
FileNotFoundException: Could not load file or assembly 'Steamworks.NET, Version=3.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack Trace: Game.LoadFirstCriticalData ()
MainCameraLogic.StartInternal ()
MainCameraLogic.Proxy_StartInternal ()
ArcenMainCameraImplementations.MainUpdateLogic ()
MainCameraLogic.Update ()



   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText)
   at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity)
   at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type)

7/1/2014 12:32:10 PM
GameInit (0 - 7/1/2014 12:32:10 PM)     7/1/2014 12:32:10 PM
GameInit (1 - 7/1/2014 12:32:10 PM)     7/1/2014 12:32:10 PM
GameInit (2 - 7/1/2014 12:32:10 PM)     7/1/2014 12:32:12 PM
audio load: 205     7/1/2014 12:32:12 PM
GameInit (3 - 7/1/2014 12:32:12 PM)     7/1/2014 12:32:12 PM
GameInit (4 - 7/1/2014 12:32:12 PM)     7/1/2014 12:32:12 PM
GameInit (5 - 7/1/2014 12:32:12 PM)     7/1/2014 12:32:13 PM
GameInit (6 - 7/1/2014 12:32:13 PM)     7/1/2014 12:32:14 PM
GameInit (7 - 7/1/2014 12:32:14 PM)     7/1/2014 12:32:14 PM
GameInit (8 - 7/1/2014 12:32:14 PM)     7/1/2014 12:32:15 PM
GameInit (9 - 7/1/2014 12:32:15 PM)     7/1/2014 12:32:15 PM
GameInit (10 - 7/1/2014 12:32:15 PM)     


Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: TLF Version 1.027 Released (Dispatched And Funded)
« Reply #10 on: July 01, 2014, 03:47:18 pm »
I'm baffled by why this is still happening for you guys, sorry about that.  But I've put in a fix that should solve it one way or the other (knock on wood).  If you re-download 1.027 and use either of the two approaches above, then you should be good to go again.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Ziggarius

  • Newbie
  • *
  • Posts: 2
Re: TLF Version 1.027 Released (Dispatched And Funded)
« Reply #11 on: July 01, 2014, 04:17:43 pm »
That did the trick!  Thanks much x4000 :D

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: TLF Version 1.027 Released (Dispatched And Funded)
« Reply #12 on: July 01, 2014, 04:18:23 pm »
My pleasure!  Apologies for the trouble in the first place. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline ptarth

  • Arcen Volunteer
  • Hero Member Mark III
  • *****
  • Posts: 1,166
  • I'm probably joking.
Re: TLF Version 1.027 Released (Dispatched And Funded)
« Reply #13 on: July 01, 2014, 04:36:08 pm »
Yep. Worked on this end too.

Side note: When did fastforwarding from the solar map when not on a dispatch mission go away?
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline TheDarkMaster

  • Newbie Mark III
  • *
  • Posts: 28
Re: TLF Version 1.027 Released (Dispatched And Funded)
« Reply #14 on: July 01, 2014, 05:34:09 pm »
Any plans for more big game changing events in the near future?  Things like those I suggested in the, "Is the solar system a boring place" thread?

 

SMF spam blocked by CleanTalk