Hey folks,
I wanted to provide a general outline of the marketing plan we've put/are putting together for TLF. Forum members (such as Pepisolo) have reached out to offer helpful advice/assistance on these fronts in the past, so I wanted to give anyone interested an idea of what we're doing in our attempt to get the word out about the game.
Links To Important ItemsTLF Website --
http://www.arcengames.com/w/index.php/tlf-featuresTLF Forums --
http://www.arcengames.com/forums/index.php/board,107.0.htmlTLF Steam Community Hub --
http://steamcommunity.com/app/273070TLF Steam Page -
http://store.steampowered.com/app/273070/TLF GOG Page --
http://www.gog.com/game/last_federation_theTLF OST --
http://arcenmusic.bandcamp.com/album/the-last-federationAny critical links we're missing? How do the pages themselves look? Anything missing or off?
Outreach-
Video Game Websites: We've seen some decent coverage on PC Gamer, VG247, and multiple posts on RPS. Space Game Junkie and Gaming on Linux have also been very supportive from the start. Beyond that, most are waiting until the game has relevant news around it or a build to play (if they're aware/interested in the first place).
That push will start taking place tonight and into next week, as we inform press of the April 18th launch date and other relevant info/assets. We have a lot of established contacts here, and plenty of new individuals to reach out to as well -- but any non-obvious suggestions would be appreciated. Basically, we're looking for reviewers/journalists who are into strategy, tactics, space, simulation games (as well as anyone who seems to give indies or longer-form games such as ours the time of day).
Some sites that accept general news tips (we also have direct contacts for most, but that doesn't really guarantee us anything):
Shacknews
Joystiq
Polygon
The Verge
Kotaku
GameZone
Slashdot
4ColorRebellion
GameInformer
ActionTrip
IGN
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Youtube/Twitch Chanel Owners: We have a pretty solid list of emails/direct lines to these folks -- including the individuals that have been pointed out on these forums in the past, such as this thread:
http://www.arcengames.com/forums/index.php/topic,13908.0.html . So please only suggest video channel owners that you're sure haven't been mentioned before (rest assured, I have them written down). We'll be reaching out to these guys as well at the end of the week, though we may not be able to provide the build until early next week (the absolute latest we can afford to get it out there, I know).
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Reddit: It's called the front page of the internet for a reason, and I'm hoping it'll be a big asset for us come launch. We've done pretty much all we can for now on this front (without entering spam country). Most of the relevant small and medium size subreddits have featured a post about the game. I'd like to get word up on launch day on the bigger subreddits like /r/games and perhaps even the gigantic mess that is /r/gaming, but a direct post from Arcen is out of the question. For reference, here's the big list of gaming subreddits out there (as I mentioned, we already posted on the applicable genres):
http://www.reddit.com/r/gaming/wiki/faq . Certain subreddits like Gametales and Stories of War are obviously for player posts only, so we didn't touch those either (despite TLF and several of our past releases being applicable).
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Mailing List: We recently set-up a mailing list for fans interested in being notified when the game is available for purchase. It has several dozen sign-ups, so now I'm regretting not getting that set-up earlier in the year.
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Social Media Channels: Along with Reddit, this is our other big asset in terms of word of mouth. We've built up followings ranging from a handful to more than a hundred members on various networks -- including a TLF Facebook page and Twitter account (where we utilize our general @ArcenGames account/Arcen Games page as well), subreddit, and IndieDB page (to go along with our general Tumblr and Google+ pages).
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Arcen Games News Blog and Games by Design blog: We'll also continue to feature various posts on our blogs through release.
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Contests/Festivals: TLF doesn't really lend itself to a showfloor demo, show we didn't submit it to IndieCade or Fantastic Arcade (though we did submit Bionic Dues). There is one smaller contest I'm considering, but that's about it. If anyone has leads on a good event we ought to enter the game in, let me know.
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Paid Advertising: From what I hear, it tends to work better when you set aside a five-figure minimum budget -- which we don't have. So it's likely nothing in this department, though I'm considering throwing $20 at boosting our Facebook posts.
Other Questions/Thoughts- Are there other space game and/or strategy game communities out there worth getting the attention of?
- Are there any non-traditional sources/forms of media we should consider pursuing?
- Anyone into making GIFs? Those seem to be really popular among gaming websites and forums these days.
- Any music or audio outlets we can reach out to with Pablo's soundtrack? It'd help awareness for both his music and the game.
While we're definitely entering the eleventh hour here, I'd still appreciate feedback anyone has on these items (are we missing something? Should something be tweaked? Etc.), and other suggestions on how to better our chances of achieving the kind of launch we're pulling for.