Author Topic: News on the next combat build, circa 2/27.  (Read 3501 times)

Offline Cyborg

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Re: News on the next combat build, circa 2/27.
« Reply #15 on: March 04, 2014, 07:42:22 pm »
All righty, so, goodness, it could be as late as Friday morning by the time this next one is ready.  It could also be as early as very late Wednesday.  That's the word at the moment, anyhow.

Are you guys playing it and having fun with it?

We're kind of playing it, but this is one of those things where it's kind of all-or-nothing, which is why we haven't given it to YOU to play with it.



I was more asking to see if you were having fun. I wonder if you are so far into business and development now you have lost the gamer inside. If you're not playing… you know what I'm saying?
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Offline x4000

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Re: News on the next combat build, circa 2/27.
« Reply #16 on: March 04, 2014, 07:42:57 pm »
Sounds good. :)

On my end, I've been handling most of the things that I was going to hand to you, although I spent more time in bugfixing mode today than I'd planned on.  Flagships no longer doing the "pee pee dance" or having seizures at times and so forth. ;)

My main remaining thing for myself is getting the rest of the abilities updated so that they make sense in the new model, and that's something that I'm really only tiptoeing into so far.  But I am anticipating I'll have that done within the same timeframe as your stuff, unless something else comes up in terms of bugs or testing results.

Most likely we'll do a very raw release of the new stuff to the existing alpha players plus ten more, and just see what kinds of sparks fly out of the machine. ;)  There's so vastly much that is changing all at once that I think us trying to test all of it on our own, in an inclusive sense rather than a unit-testing sense, prior to anyone having a crack at it is not really going to fly.
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Offline x4000

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Re: News on the next combat build, circa 2/27.
« Reply #17 on: March 04, 2014, 07:46:24 pm »
I was more asking to see if you were having fun. I wonder if you are so far into business and development now you have lost the gamer inside. If you're not playing… you know what I'm saying?

Oh, are you kidding?  I love my job.  Game design itself, and code architectural design (although really this time that is all Keith on this project), is incredibly fun for me and likely always will be.  It's like playing SimCity or something.

In terms of actually playing the game, that's not something I can fully do at the moment since it's still in flux.  But of the piecemeal components I am playing, yes, it's being fun for me.  I like moving my ship around and using the abilities and so forth.  The cooldowns aren't right yet, and in general the balance isn't right yet, so I get some frustration based on cooldowns being too long, and the challenge gets taken out a bit by the abilities being a little OP in some cases.  But it feels fluid and natural to me, and it should fit really well into the overall larger game, which I already know I have fun with.  But that's the part we're still implementing, that cross-connection, so it's kind of hard to give you an answer since it's not something I can test holistically yet.  But signs are very good.
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Offline ScrObot

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Re: News on the next combat build, circa 2/27.
« Reply #18 on: March 04, 2014, 10:34:08 pm »
Now I want a "pee pee dance" ability that confuses the other ships and lets me pass without being attacked. ;)