Author Topic: Player need the Possibility to earn a regular monthly Income  (Read 997 times)

Offline Lucian

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Player need the Possibility to earn a regular monthly Income
« on: April 25, 2014, 09:42:12 am »
I know there is a tech really late which provide you a huge amount of credits. But as i see most of the players have problems with earning credits. Of course you can easily raid pirates that took a lot of time and not everybody like the combat system. How would the possibility to a have an outpost which earns credits for you. For example you can take conquered military outpost (make them conquerable) so they provide for example 100-200 credits each months (maybe 50 for each specs which is spacefaring) ... you can make it as a tariff system where the player takes credits for a safety journey of the trade ships. Pirates can disturbed this trade routes, so you don't get any income until you destroy them.

Offline Warpstorm

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Re: Player need the Possibility to earn a regular monthly Income
« Reply #1 on: April 25, 2014, 12:01:48 pm »
There are many monthly tasks you can do to earn credits (at a slow pace).  They just force you to use your time to do them.  Are you suggesting a way that gives you money while still allowing you to do other stuff at the same time?

Offline GC13

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Re: Player need the Possibility to earn a regular monthly Income
« Reply #2 on: April 25, 2014, 12:13:35 pm »
I don't find credits to be all that difficult to come by. I pretty reliably have 50k saved up by the end of the game while spending fairly freely. I don't use saboteurs or any of the other high-cost low-impact options, but I make good use of those planetary government windows.
Furthermore, it is my opinion that Hari must be destroyed.

Offline kasnavada

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Re: Player need the Possibility to earn a regular monthly Income
« Reply #3 on: April 25, 2014, 12:54:04 pm »
As long as you can't do fight missions credits are kinda hard to come by without cheesing. Unless you "liberate" a few races at the start of the game for the 5000 credit boost. Or have slave.

Time-wise, since you can move on freighters on "pirate" missions to steal additional bribe items, you can get 4-5 bribe items / mission, which is 4/500 credits + a few hundreds for ships kills + another few hundreds for rescued pilots. Highly boring but since those last about 30 seconds of "real time on strategy map", it's more or less a boring infinite source of money. I do consider this cheesing though, at the limit between bug and abuse to be exact.

Once you've got access to AFA cleaning missions, credits are too easy to get, as a single mission got me more than 25 000 credits.
« Last Edit: April 25, 2014, 01:20:27 pm by kasnavada »