Okay! I looked back at older blogs and saw what my goal is supposed to be. ...how I'm supposed to accomplish it is a mystery, but now I can go about figuring that out.
And I can test things faster/better with that.
Also, I wanted to mention something related to this:
Next step is to make the ships more wary of the turrets.
Ok, something that occurs to me with the turrets: Some of the formations that are there, even if fixed up a bit, may still have a tendancy to cause a requirement of a bit too much micro. Squeezing ships in between small holes between turrets.... this, I'd really rather not have to do. While micro can be fun in some games.... depending on the game.... I often much prefer to always be making mostly broad strategy decisions, simply directing fleets where they need to go, and occaisionally selecting a target ship for them if something stands out as being a priority. Alot of micro really doesnt feel right at all for this game.
Something like the half ring is a constellation shape that makes sense to me. Blocks off what is behind it in a "wide" sort of way, and means that you have to circle around to try to get behind it. Yet you dont have to be super specific about the pathing, and it's also not super-irritating to deal with, as the full ring ones (which are the problem) currently are.
The AI could of course also be using this to their advantage, streaming around the sides and coming at you from those directions, trying to cut off your path back from both ways. The "sit on turrets" behavior is the OTHER big part of the problem here, at least for me. In most RTS games, simply hoarding units at your base the whole time is suicide. And it's just really frustrating and can feel rather unfair at times.
Currently, those really seem like the biggest issues to me. The concepts behind the constellations and whatnot are fine, but the execution is a bit off in these ways.
Totally forgot what else I was gonna say.
EDIT: Ok, after a little time with it, I can say, yeah, the solar map sim stuff is pretty darn neat. I'm still not ENTIRELY sure what's going on.... this being partly because ALOT of the options available to do with different races seem a little glitchy and a great many of them say things like "error, should not be shown" or other confusing errors, the usual hilarious alpha/beta style sorts of stuff, but what I have messed with is already pretty fascinating. I can see the Dwarf Fortress sort of thing going on here... I can influence these guys, but they WILL do something stupid that messes me up if they feel like it, and I have to be ready for that. That's pretty good, I like that.
If you can get the combat stuff to be this good, you'll have quite the game on your hands. I'll be messing with it a bunch more over the weekend. Kinda started on it a bit too late today.
One thing that DOES occur to me though: This game might have a tough learning curve. I personally never consider this to be a bad thing, as pretty much all of the games I consider my favorites have tough learning curves, but it certainly influences buying decisions. Of course, with you guys, I think people sorta come to expect this going into it, so it might not have as much negative effect
Certainly most fans of your other games will be finding it to be a good thing, likely.