Author Topic: The SR Let's Play thread  (Read 45459 times)

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: The SR Let's Play thread
« Reply #90 on: April 29, 2017, 01:46:58 pm »
Also, on the note of videos of the game:

https://www.youtube.com/watch?v=dAr1GpHxDRo

It's not an LP, but it is unique.  I certainly didn't expect it.  I'm not actually sure how I found it.

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: The SR Let's Play thread
« Reply #91 on: April 29, 2017, 02:13:37 pm »
Huh.  I've never seen that happen before.  A bug of some sort, is it?  Or an oversight in the way the things work?

You tell me.

https://www.dropbox.com/s/cef8qgpuy8cisup/2017-04-29%2013-09-25.mp4?dl=0

Every hit (except one) I took during a teleport.  Took under 3 minutes to kill myself.

Offline windlesszephyr

  • Newbie Mark III
  • *
  • Posts: 32
Re: The SR Let's Play thread
« Reply #92 on: April 30, 2017, 12:44:19 am »
Also, on the note of videos of the game:

https://www.youtube.com/watch?v=dAr1GpHxDRo

It's not an LP, but it is unique.  I certainly didn't expect it.  I'm not actually sure how I found it.


Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: The SR Let's Play thread
« Reply #93 on: April 30, 2017, 11:02:27 am »
Also, on the note of videos of the game:

https://www.youtube.com/watch?v=dAr1GpHxDRo

It's not an LP, but it is unique.  I certainly didn't expect it.  I'm not actually sure how I found it.

His health is stupid high at spawn (40+) and it regenerates when he enters a new room. Is that actually a feature somewhere? I could have sword Very Easy was not that trivial.

Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,511
Re: The SR Let's Play thread
« Reply #94 on: May 02, 2017, 10:20:04 am »
Also, on the note of videos of the game:

https://www.youtube.com/watch?v=dAr1GpHxDRo

It's not an LP, but it is unique.  I certainly didn't expect it.  I'm not actually sure how I found it.

His health is stupid high at spawn (40+) and it regenerates when he enters a new room. Is that actually a feature somewhere? I could have sword Very Easy was not that trivial.

Health isn't supposed to regenerate, no. Perhaps they're using mods.

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: The SR Let's Play thread
« Reply #95 on: May 02, 2017, 12:58:37 pm »
Later it didn't seem to be regenerating, but I swear, those first couple of rooms he was regenerating hp.

My overall impression of the guy is that he does speed runs of games because he can. He'd never played SR before that video and likely hasn't played since.

Oh, and 45 minutes for 5 floors is super standard. I did it last night. I had a few pauses (responding to IMs) and did some optimization back-tracking, but total run time was still about 48 minutes.
« Last Edit: May 02, 2017, 01:00:26 pm by Draco18s »

Offline windlesszephyr

  • Newbie Mark III
  • *
  • Posts: 32
Re: The SR Let's Play thread
« Reply #96 on: May 02, 2017, 07:12:14 pm »


If only I had recorded the run.
Speedrunning SR actually sounds like a lot of fun, and I have some ideas for categories and whatnot.

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: The SR Let's Play thread
« Reply #97 on: May 02, 2017, 07:41:42 pm »
Yeah, there's definitely some speedrunning possibilities.
I'd say that any real run would have to be done on Normal. V.Easy gives you too many hitpoints to spend on sac items.

Offline windlesszephyr

  • Newbie Mark III
  • *
  • Posts: 32
Re: The SR Let's Play thread
« Reply #98 on: May 02, 2017, 07:48:41 pm »
Yeah, there's definitely some speedrunning possibilities.
I'd say that any real run would have to be done on Normal. V.Easy gives you too many hitpoints to spend on sac items.

I was thinking each difficulty could be it's own category, and then there could be a differentiation between any% and 100% in that floor skips, if they even exist anymore, wouldn't be allowed in the latter.

And now I'm just imagining a Misery Mode run and tearing up a little.

edit: what am I thinking, 100% would obviously be full clearing all floors

Offline Logorouge

  • Hero Member
  • *****
  • Posts: 514
Re: The SR Let's Play thread
« Reply #99 on: July 06, 2017, 06:07:28 pm »
Here's 2 LPs I watched recently:

https://www.youtube.com/watch?v=qOIEHpALjGU

Ethervil is back with 3 more episodes. This time he decided to try his luck with my Roulette mech. (The torpedo cannon kinda stole the show on that one though. :P)


https://www.youtube.com/watch?v=OIuP14Yjli0

And there's 2 episodes from a brand new player. Discovery and wonder is the theme as this Isaac player explores the confines of the Megalith.

Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,511
Re: The SR Let's Play thread
« Reply #100 on: July 07, 2017, 11:13:44 am »
Thanks for the heads up. I haven't had much time for watching videos lately, but I checked out that new player. He seems to be really enjoying the game, which is good to see. I might try and check out those Ethervil videos some time too. At least the ones featuring the mechs that are going into the next build. I might get some useful feedback there.

Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,511
Re: The SR Let's Play thread
« Reply #101 on: September 14, 2017, 05:43:51 pm »
I finally found time to check out one of Ethervil's runs...yay!

https://www.youtube.com/watch?v=s9xGltg8W1w

This run features one of Logorouge's mech mods, The Behemoth. Looks like a powerful run so far, with a combination of The One and AllInTheWrist proving super strong -- although AllInTheWrist is pretty broken for an early game perk, it's been moved to a much later perk tier for the next build. I believe that The Behemoth starts the game by giving you -1 to damage taken, so it's kind of like the upcoming Warhog expansion mech. I'm expecting this to be a pretty successful run based on how things are going so far.

Offline Logorouge

  • Hero Member
  • *****
  • Posts: 514
Re: The SR Let's Play thread
« Reply #102 on: September 16, 2017, 09:08:10 am »
This run features one of Logorouge's mech mods, The Behemoth. Looks like a powerful run so far, with a combination of The One and AllInTheWrist proving super strong -- although AllInTheWrist is pretty broken for an early game perk, it's been moved to a much later perk tier for the next build. I believe that The Behemoth starts the game by giving you -1 to damage taken, so it's kind of like the upcoming Warhog expansion mech. I'm expecting this to be a pretty successful run based on how things are going so far.
I'm slightly unhappy that The One drained most of the challenge away from the run, but he still had fun at least. I'm just getting worried that the transition to Hard mode will be brutal.

Offline Logorouge

  • Hero Member
  • *****
  • Posts: 514
Re: The SR Let's Play thread
« Reply #103 on: December 28, 2017, 07:29:26 pm »
Found a series featuring the latest version of the game:
https://www.youtube.com/playlist?list=PLHoMTgXllvVa6nx25bH_coKFCfxCAjLtF

Videos from a stream with two guys, one experienced with the game and playing, the other completely new to it and commenting. Oh, and lots of Pokemon facts. :P

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: The SR Let's Play thread
« Reply #104 on: December 29, 2017, 09:11:34 pm »
Watched some of those, heard this line:

"I mean, it's not REALLY bullet hell.... there's no grazing like in Touhou"


 

SMF spam blocked by CleanTalk