Author Topic: Sacrifice Item Brainstorming  (Read 17996 times)

Offline Pepisolo

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Re: Sacrifice Item Brainstorming
« Reply #60 on: June 16, 2016, 02:27:05 pm »
Double damage? Holy hell, I'd never take that.  Not even on Easy.

Yeah, I think it's probably best to just stop that one seeding, but add the new version to the sacrifice pool.

Offline Mánagarmr

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Re: Sacrifice Item Brainstorming
« Reply #61 on: June 16, 2016, 02:31:02 pm »
Hmm...I dunno. Double damage could be worth taking if you had two shields and at least 10 health. Regenerating health isn't to be scoffed at. I usually play glass cannon so for me it would be of limited use (as I'd die REALLY FAST), but I still see it as somewhat tantalizing.
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Offline TheDauthi

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Re: Sacrifice Item Brainstorming
« Reply #62 on: June 16, 2016, 02:55:15 pm »
Lorentz Factor (keep that name?)
Obviously I'm pro this one.  The Lorentz factor is the describes the amount that time dialates, length shortens, and mass increases when an object is moving or under gravitational pull.  My original version had the shrinkage and dilation increase as you went down in floors, since you're in the side of a star (IIRC) and that would include stronger gravity.  Not enough to really have much in the way of relativistic effects, but still a neat idea.

Offline Draco18s

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Re: Sacrifice Item Brainstorming
« Reply #63 on: June 16, 2016, 03:05:22 pm »
Hmm...I dunno. Double damage could be worth taking if you had two shields and at least 10 health. Regenerating health isn't to be scoffed at. I usually play glass cannon so for me it would be of limited use (as I'd die REALLY FAST), but I still see it as somewhat tantalizing.

10+2 late-game Normal would be equivalent to 1 hp: bosses on floor 6 do 3 damage normally, IIRC.

Offline ptarth

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Re: Sacrifice Item Brainstorming
« Reply #64 on: June 16, 2016, 03:11:21 pm »
Actually 4 hits. Each shield blocks 1 shot, regardless of damage. So 2 hits from shields and then 2 hits from double damage strength 3+ shots.

Also, the double damage hull regen is actually potentially useful. Why? Because it could combo with the half damage items, thus giving you double damage without any side effects (x2 * 1/2 = x1 damage).

Also on that note, does Living Hull repair per room or per X seconds?
« Last Edit: June 16, 2016, 03:14:26 pm by ptarth »
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline Mánagarmr

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Re: Sacrifice Item Brainstorming
« Reply #65 on: June 16, 2016, 03:13:37 pm »
Actually 4 hits. Each shield blocks 1 shot, regardless of damage. So 2 hits from shields and then 2 hits from double damage strength 3+ shots.
That's what I was thinking. That's plenty for a glass cannon run ^^
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Offline TheDauthi

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Re: Sacrifice Item Brainstorming
« Reply #66 on: June 16, 2016, 03:52:51 pm »
Also on that note, does Living Hull repair per room or per X seconds?
Unless I'm completely reading it wrong, it regenerates 1 per four seconds.

Offline Pepisolo

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Re: Sacrifice Item Brainstorming
« Reply #67 on: June 16, 2016, 03:54:03 pm »
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Also on that note, does Living Hull repair per room or per X seconds?

Yeah, what TheDauthi says. I'd assumed per room, but it's actually every 4 seconds, which Misery might actually have a problem with as it promotes that run and hide gameplay.

Offline Logorouge

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Re: Sacrifice Item Brainstorming
« Reply #68 on: June 16, 2016, 04:51:38 pm »
Yeah, what TheDauthi says. I'd assumed per room, but it's actually every 4 seconds, which Misery might actually have a problem with as it promotes that run and hide gameplay.
Once upon a time, I picked that one up (for the last time) and you can bet I was hiding in my corner after every little encounter. A strong gust of wind can wreck you, so the moment things start to go south it's an automatic "Run away!". That run quickly turned to the exact opposite of fun.

Offline Mánagarmr

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Re: Sacrifice Item Brainstorming
« Reply #69 on: June 16, 2016, 05:09:46 pm »
Uh yeah it would have to be rooms. And like the health loss on room entry, only for new rooms to prevent infinite heals by door juggling.
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Offline Pepisolo

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Re: Sacrifice Item Brainstorming
« Reply #70 on: June 16, 2016, 05:45:50 pm »
Just added the Dead Eye Module, which gives you stackable time dilation on kill (limited duration). We need one more to make a full set of 21 Sac items. What's the consensus on Crit Damage boost (Overcritical name?). It seems fine to me, might have some interesting interactions, but I'm not sure.

Offline ptarth

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Re: Sacrifice Item Brainstorming
« Reply #71 on: June 16, 2016, 07:12:57 pm »
The critical hit damage booster just seems so generic.

Hyper-Velocity Rounds - Double shot speed. (not fire rate, also increase range due to how shots decay at the end of their lifetime).
Magic Missile Box - Refills missiles back to full each new room.
Binge Diet - Double Max Health, Max Energy, and Max Health Changes (both losses and gains).
Abmoog Parade - Replace all standard enemy pools with 1x1_Pursuers and quadruple spawn rates


There were a couple of others on the list that didn't make it to the final that I'm not sure why were cut (example, enter room everything invincible for X seconds, enter room you are invincible for X seconds, enter room you are in time dilation for X seconds).
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline Draco18s

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Re: Sacrifice Item Brainstorming
« Reply #72 on: June 16, 2016, 07:38:16 pm »
What if the crit booster also lowered range slightly (10%)?

Offline Logorouge

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Re: Sacrifice Item Brainstorming
« Reply #73 on: June 16, 2016, 07:51:47 pm »
There were a couple of others on the list that didn't make it to the final that I'm not sure why were cut (example, enter room everything invincible for X seconds, enter room you are invincible for X seconds, enter room you are in time dilation for X seconds).
Ah ah, that's interesting. How about something like this:

Cease-Fire: After you enter a new room, no one can fire for X seconds. (Similar to the teleporter anti-abuse effect)

Limited to new rooms, to avoid wasting time waiting for it when enemies are already dead.

Offline Pepisolo

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Re: Sacrifice Item Brainstorming
« Reply #74 on: June 16, 2016, 07:52:24 pm »
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Hyper-Velocity Rounds - Double shot speed. (not fire rate, also increase range due to how shots decay at the end of their lifetime).


Double shot speed would make certain shots kind of invisible, the already fast ones. Also, globally modifying shot speeds is a bit wonky due to it not affecting weapons that use bullet patterns. Range suffers with this problem a bit, but at least with range you can work around it a bit by not using </die> tags in the pattern and letting the system behavior take over. Shot speed...though, a bit of a can of worms, I think.

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Magic Missile Box

A reasonable idea, although maybe too OP this. 10ish missiles on each room is a lot. If you grab capacity boosts on top, then you could maybe even just kill bosses with missiles alone, although power-wise they are pretty weak. I'm on the fence about this one, I'm thinking too OP, but thoughts guys? One option...refills missiles once each floor instead?

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Binge Diet
Seems more Incredibility style item to me, especially with the negative effects.

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Abmoog Parade
Again, more Incredibility style. Once we do a Incredibility overhaul, though, we've got plenty of ideas from you I think. I'll have to make a list of those.

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There were a couple of others on the list that didn't make it to the final that I'm not sure why were cut (example, enter room everything invincible for X seconds, enter room you are invincible for X seconds, enter room you are in time dilation for X seconds).

Actually, Lorentz Factor is in and implemented. That gives you 10 seconds of time dilation upon room entry. 10 seconds of invincibility might be good, too, though.

As for Critical Damage boost, seems fine to me. It would allow the player to really mess around with crit builds. It might catch the player's eye for certain loadouts as a good thing to grab for synergy with their crit gear/perks.