Okay, so, basically, what I'm wanting to do here is have a bullet that dies the moment it's parent bullet does. As opposed to me having to super carefully tweak wait values over and over again for 10 years to get the timing right.
As usual, the XML is a labyrinth of confusion and tragedy.
The dumb part is, I cant get the shot to simply slide entirely off the screen, despite telling it "NO YOU STUPID THING, DONT COLLIDE WITH ANYTHING". Hits the room edge, pops. But the shots it fired DONT. They just go right through. Considering that they're orbiting the thing, they then just stay there, orbiting empty space, repeatedly passing outside of the edge that popped the main shot.
Logic. There isnt any.
These arent things I can attach systems to, either.
Any ideas?