Author Topic: Bullet death upon death of parent?  (Read 4790 times)

Offline Ayrix

  • Newbie Mark III
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  • Posts: 42
Re: Bullet death upon death of parent?
« Reply #15 on: February 15, 2016, 10:08:37 PM »
okay seen it do it now.
it doesn't do it if you don't use purely location based movement though

 
Code: [Select]
  <bullet_pattern name="AyrixSpiral">
 <bullet angle="0" speed="300"  shot_type="ReverseBonePink" do_not_do_rest_of_logic_on_early_death="true"
 >
 <loop
iterations="-1"
suppress_loop_bug="true">
 <spawn>
<bullet_pattern>
<bullet angle="10" speed="100"  shot_type="ReverseBonePink"/>
</bullet_pattern>
 </spawn>
 <change
 relative="true"
 angle="15"/>
<wait time="0.1"/>

</loop>

this one had them die on boundaries as you'd expect

if we start adding times to the location changes (so the bullets don't "hop") would they collide again?

 

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