Currently, having the expansion makes golden floors (with a treasure trove of new content) start showing up instead of the regular floors pretty commonly for new and old saves alike. That's very convenient for testing purposes, but I'm a bit concerned that I haven't heard of any future unlocking conditions for all that new content.
Yeah, this is actually something that's still a bit up in the air. We haven't really decided on the unlocking mechanism yet, so a discussion on this is a great idea, thanksl
Complete 1 run: Unlock shopkeepers. (already in the game)
Beat 3 wardens: Unlock floor 6 and 7. (already in the game)
Defeat Terminus: Unlock golden floors, which start showing up once maybe twice per run.
Subsequent victories: Increase golden floors rate, up to the current test build pace after X number of victories.
Mystery conditions: Open optional path to nightmarish secret boss.
Sounds decent, but I have two main concerns:
1) Is it okay for expansion content like this to be gated by a fairly difficult task? Defeating Terminus ain't the easiest thing, so do we want those who buy the DLC to have to accomplish that before they can enjoy the new stuff? I don't really buy much DLC, so I'm really not sure what people like when it comes to this sort of thing. Would players be happy with that? I'm not sure!
2) This is not a huge problem but it might be nice if the player had the option of not going to the Golden floors, too. Perhaps sometimes a player will want to go on a pure base game run, so it'd be nice to allow the player to do this naturally without selecting disable EXP or something. What the solution is for this, I'm not sure.
That way new players don't get slapped in the face with all the content at once and can gradually discover things while experienced players can just jump right in and enjoy the new content. As a bonus, when a player finally defeats Terminus for the first time, instead of asking "Is that it?" he could be greeted by a popup saying he just unlocked a whole new kind of floors bursting with new content. Pretty exciting I think.
Yep, it does sound pretty nice. I guess we would want to market the expansion more as end game content then, though, so that buyers know that they're not going to have access to the expansion stuff from the outset? More general thoughts on this from those who buy a lot more DLC than I do would be good.
I did have one idea, lifted from SMASH TV. In SMASH TV there are key pickups, and if you collect enough of them you gain access to the super secret area. I was thinking that something like this could work for SR. Let me amend your proposal a little:
Complete 1 run: Unlock shopkeepers. (already in the game)
Beat 3 wardens: Unlock floor 6 and 7. (already in the game)
Defeat Terminus: Unlock golden floors and the Golden Ticket. Tickets randomly appear in rooms, but will disappear after a short duration. Your task is to grab as many of the tickets as possible before they disappear. The more of these tickets you grab, the greater the chance of seeing a Golden Floor for the rest of the run. Perhaps if you were to grab a ton of those tickets, the chance of seeing the final Gold Floor boss would be 100%. Something like that, anyway. An advantage of this is that the player can then just choose not to grab the tickets if they decide to do a base game run.
I'm not super convinced by gradually increasing the Golden Floor chance per subsequent successful run, this seems a little too grindy to me.