Sorry for the delay. I have to edit the trailer so I haven't been looking at feedback much lately. It might take me a week or so before I properly get back to the bugfixing and stuff.
-Popcorn enemies giving no XP. That doesn't feel right. They're not infinitely spawning fodder, but you still have to kill a few dozen of them from time to time and now you get nothing for it. That's kinda frustrating. Maybe they should give less XP than other regular enemies, but I still think they're enough of a threat to be worth a reward.
Yeah, a small amount of XP seems better to me.
-Spike Switch not working after victory. Is there a way that those could still be used after you won the room? It's a bit inconvenient to be stuck with lots of spikes because you were too efficient in your extermination.
I think we might need a Keith fix for that. Something like is_not_disabled_on_room_clear for systems perhaps. I'll add it to the "small batch of engine tweaks for Keith" list.