This update definitely went a long way towards making the game feel more cohesive and 'real'. I really like the shadows, I like that they vary slightly in size as you move around, giving you a feeling of slightly different heights or moving up and down, and I like how the tiles integrate with the rooms better. I also like how there's a frame of shadows around parts of the room. It all contributes to making it feel that much more realistic.
- Can we have some ship/shot shadows on the windows? Or, even better, can we do some reflections? At least for the ships. I'd like to have this feel more like real windows. Maybe we can have some neon alien writing flash on some parts (using the window as a display?), or perhaps parts of the glass could be building up cracks?
- I really think a tiny bit of hover animation on the ships, especially when they stand still, will do wonders. It only needs to be a teeny tiny bit of back and forth movement. Even better if we can occasionally shoot small afterburners in different directions to 'stabilize' the ship. As the ship hovers, it goes up and down slightly, causing the shadow to get smaller and bigger. It'll take away the feeling of everything being too static and still.
- I still don't like the debris graphics. It seems too clean. Perhaps some of the debris can start out in the 1-2 shot phase? The broken debris looks less clean and better integrated into the background.
- I know it's unlikely, but is there any chance of animating the ship as it turns?
All in all, I think the look and feel is much better.