Author Topic: Stars Beyond Reach Beta Approaches! Have some screenshots. :)  (Read 21255 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Stars Beyond Reach Beta Approaches! Have some screenshots. :)
« Reply #15 on: April 04, 2015, 12:25:14 pm »
Thank you very much, everyone!  Just as an FYI, given that this is Easter weekend I'm going to be slow responding until Monday.  But I am reading when I get a chance, and I'm taking a moment to pop by my computer at the moment. ;)

I find it funny that you actually enjoy people preemptively asking for being part of the beta. Usually developers like to have their fans keep the hype up but personal communications on the low burner until you know you can deliver something for their hunger.

Most of those folks who asked are ones who have been with us through four or so games in the past, so I'm pretty comfortable with it.  But yeah, there's definitely a reason that I didn't solicit more widely before now, heh.

I would like to participate, but if there is a queue, you can let someone else take my spot, if someone really desires it. I am not really part of the community, so I feel like others should have priority. If a spot is left, sure I'd take it. :)

I've added you to the list!  There's not a queue per se, but rather I'll be letting folks in in waves.  Mostly based on a matter of having some returning faces and some new faces in each wave, and so forth.  The first wave will mostly just be people that I know really well so that they can get the obvious things out of the way before anyone else impales themselves on it. ;)  Then everyone else has a smoother experience. 

If anyone in particular wants to volunteer to be the front-line cannon fodder in that way, or specifically wants to volunteer to NOT be that sort of cannon fodder, do let me know.  Some people love that, some people hate it.

Still mostly confused on what to expect from the game, but sort of secretly hoping for a mix of Simcity with SimEarth. Probably am very far off, but who knows. At least Simcity was mentioned previously.

The video should make it a bit more clear, although it's just a short tease for the most part (though it does show bits and pieces of gameplay all the way through, a lot of it is just a second or two at a time because there's so much, and then there are longer stretches.

I do get a kind of SimCity vibe from this in some ways, but it's kind of SimCity meets Civilization.  It's been a loooong time since I played SimEarth, but I'm not recalling too much that would be similar here.  I only vaguely remember the mechanics of that game despite playing it a lot, though.

This game looks gorgeous, fellas!  I really like how the GUI is coming together.  The minimap looks great.  I see that it has two sizes.  Will it be dynamically scalable, or are there set sizes to choose from?

A lot of the GUI still needs work around the edges of the screen to truly shine, but it's getting there.  The tech screen is super gorgeous, and what's going on in the actual main view as far as popup info bars and whatnot I'm super pleased with.

The minimap comes in three sizes or can be turned off.  If there was particular demand for another size we could do it, but to be perfectly honest I never really find myself looking at the minimap.  I'm never lost, anymore than you get lost in your SimCity city, if that makes sense.  And if I want to survey everything that is going on in the world, then I prefer to just zoom out, like I would in AI War or Supreme Commander.  But whatever floats people's boats. :)

Oh! Is that bars on the right, in the Burlust's picture? Like the one where the incident took place

That's actually a "hotel and casino," but close enough, heh.  Funnily enough when they are on their own as an individual race, they don't have any explicit bar building.  It's kind of implied that that's everywhere, heh.  But in the player building set there is a lager house.

And I already love the Fenyn. (Being a vegetable, I love plants.)

Haha, yeah, they're really a favorite of mine, too.  When the races have terraformed more around their cities, it's even cooler.  In those screens there's only been light terraforming around each city.

Bear in mind that when you play as the Fenyn you get the standard player building set and not their version you see pictured here.  Though you do get their terraforming tiles, of course.  The buildings you see in these screenshots only show up when the AI plays as these races.  Each race works really differently from the others, and from you.

Quote
documenting stuff that I understand but that you won't without more text than "~*~"
So a bunch of the documentation was in tilde-emoticons until recently? ;)

We use the tag ~*~ as a thing that we can do a Find All for and come back and fill in details later.  There's no point in me writing tooltips for myself too early in the process, after all. :)

The Skylaxians & Spire look pretty nice together like that, but the Neinzul one looks odd in comparison with its...emptiness? Aside from the semi-blending in to the foliage Fenyn picture, everyone else seems much more easy to spot.

When you go into targeting mode, you won't have issues spotting races.  And there are buttons you can press to make all the names just pop up, too, for each building.  Likely there will also be some overlays we add that you can toggle for certain things.

With the Neinzul, their buildings are actually alive (same with Zenith and Spire), but the Neinzul have really short lives if you recall from AI War.  So they wind up wandering and getting super spread out, which is very different from any other race.  They're an odd bunch for sure.

Looks great, cool screenshots and waiting forward for the videos. Hope SBR is not that complicated because I do not do that well with complicated games (except for europa universalis 4 and TLF, which for some reason I easily learned how to play, unlike crusader kings of crusader kings, which I have given up trying to learn after 8 hours).

I can't speak to it with any certainty yet, because I'm sure things are harder to learn right now than they should be (given that it hasn't undergone player testing beyond me yet).  But my goal here is that this should be easier to learn than TLF by a substantial margin, and given the general game mechanics I don't see why that can't be the case.  It will be quite hard to learn how to play optimally, same as with SimCity or most games of that sort.  But playing optimally is not the goal of most people who play such a game.  Getting in and being productive and creative on a middling difficulty shouldn't be too bad for most people by the time we hit 1.0 -- that's the goal, anyway.

I've been following this game with anticipation.
I'll have some free time, so I'd like to sign up for the beta, please!

Added you!

I'm not sure if I'll have the time to test this properly any more*.

*When I signed up the beta looked like it might start in March. I wasn't being irresponsible!

I totally get that!  And even if the timing of the beta had not changed, things in people's lives shift and I'm not about to hold that against someone.  It sounds like you might still be able to test some and give some feedback, and honestly first impressions testing is quite useful as much as someone who puts in dozens of hours.  Both have merits.  We'll be doing the beta right up until June 5th when we release, so if you want to test a more polished version sometime in May (if that fits for you), I can note that down.

If you'd rather be thrown into the really early version that will break your spirit from lack of clarity, then I can get you in prior to the 18th. ;)  I semi-kid about that.  Some people enjoy basically being given a complex thing that doesn't have proper documentation and then reporting what is confusing or what doesn't work.  That then makes things easier for everyone who comes after, because I learn what wasn't immediately clear to new players and can adjust.  Or the things that consistently trap people and kill them early because XYZ information was needed in order to not accidentally murder yourself.  That sort of thing gets weeded out by player testing, but the first wave or two of players get the worst of that.  If that sounds like your bag, let me know.  If not, I completely understand. ;)

I would like to beta test please, add me to the list!

Done!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline tbrass

  • Jr. Member Mark II
  • **
  • Posts: 87
Re: Stars Beyond Reach Beta Approaches! Have some screenshots. :)
« Reply #16 on: April 04, 2015, 01:27:50 pm »
If anyone in particular wants to volunteer to be the front-line cannon fodder in that way, or specifically wants to volunteer to NOT be that sort of cannon fodder, do let me know.  Some people love that, some people hate it.

<snip>

If you'd rather be thrown into the really early version that will break your spirit from lack of clarity, then I can get you in prior to the 18th. ;)  I semi-kid about that.  Some people enjoy basically being given a complex thing that doesn't have proper documentation and then reporting what is confusing or what doesn't work.  That then makes things easier for everyone who comes after, because I learn what wasn't immediately clear to new players and can adjust.  Or the things that consistently trap people and kill them early because XYZ information was needed in order to not accidentally murder yourself.  That sort of thing gets weeded out by player testing, but the first wave or two of players get the worst of that.  If that sounds like your bag, let me know.  If not, I completely understand. ;)

Chris, I'd like to jump on the early ship -- I'd really like to kick the tires of an early SBR build. Looking forward to seeing your latest work!

Have a lovely holiday weekend.

Offline Zalrus9

  • Newbie
  • *
  • Posts: 5
Re: Stars Beyond Reach Beta Approaches! Have some screenshots. :)
« Reply #17 on: April 04, 2015, 01:34:41 pm »
Hey! I would also love to sign up for the Beta. Keep up the good work, as always!

Offline Pumpkin

  • Hero Member Mark III
  • *****
  • Posts: 1,201
  • Neinzul Gardener Enclave
Re: Stars Beyond Reach Beta Approaches! Have some screenshots. :)
« Reply #18 on: April 04, 2015, 02:28:30 pm »
If anyone in particular wants to volunteer to be the front-line cannon fodder in that way, or specifically wants to volunteer to NOT be that sort of cannon fodder, do let me know.  Some people love that, some people hate it.
<snip>
Chris, I'd like to jump on the early ship -- I'd really like to kick the tires of an early SBR build. Looking forward to seeing your latest work!
Bring it on! I play NetHack and DwarfFortress all nights long. I'm sure you can let your ~*~ and I'll manage to tackle it down! 8)
(AI War plot idea: all tooltips are replaced with ~*~, and the achievement for beating the game with it on is called "I come from DF". I'll definitely post it on Mantis; so sad April 1st is past)

... Well, enough for bragging. I just wanted to let you know that I'm not afraid of bumping in all the newb's traps.
Please excuse my english: I'm not a native speaker. Don't hesitate to correct me.

Offline Captain Jack

  • Hero Member Mark II
  • *****
  • Posts: 808
  • Just lucky
Re: Stars Beyond Reach Beta Approaches! Have some screenshots. :)
« Reply #19 on: April 04, 2015, 03:04:43 pm »

If anyone in particular wants to volunteer to be the front-line cannon fodder in that way, or specifically wants to volunteer to NOT be that sort of cannon fodder, do let me know.  Some people love that, some people hate it.
Sign me up for the red shirt brigade! Haven't tried taking on a game blind in a while, wonder if I can still do it.

Offline TheVampire100

  • Master Member
  • *****
  • Posts: 1,382
  • Ordinary Vampire
Re: Stars Beyond Reach Beta Approaches! Have some screenshots. :)
« Reply #20 on: April 04, 2015, 03:23:25 pm »
I would like to be part of the Beta.

Offline Mick

  • Hero Member Mark II
  • *****
  • Posts: 911
Re: Stars Beyond Reach Beta Approaches! Have some screenshots. :)
« Reply #21 on: April 04, 2015, 03:47:41 pm »
Look awesome, can't wait!

Offline tbrass

  • Jr. Member Mark II
  • **
  • Posts: 87
Re: Stars Beyond Reach Beta Approaches! Have some screenshots. :)
« Reply #22 on: April 04, 2015, 04:18:31 pm »
Bring it on! I play NetHack and DwarfFortress all nights long. I'm sure you can let your ~*~ and I'll manage to tackle it down!

I'll see your DF and raise you Aurora. Imagine all the joy that is Kerbal Space Program, but done purely in spreadsheets, without any graphics, and in a procedurally generated 4x. It is. . . interesting. I still haven't gotten into it, but I'm happy to bluff... oh. dear.

Offline UsF

  • Newbie Mark II
  • *
  • Posts: 21
Re: Stars Beyond Reach Beta Approaches! Have some screenshots. :)
« Reply #23 on: April 04, 2015, 04:51:21 pm »
Thank you for letting me participate. I am also fine with being on an earlier wave as well.

I have been part of this community silently (what a paradox), playing AI War, Skyward Collapse and The Last Federation. The last one I haven't managed to really get into for some reason. Somehow I find it..weird/impenetrable? Hard to explain.  :'( Even was able to get two AI War expansions migrated to Steam thanks to your fast help.  :D

Mostly playing the games for the Singleplayer or with friends experience, so I barely had a need to participate here so far. I guess I am really excited for S:BR that finally made me register here. I assume that after the beta is over, I will probably most likely fall into silence again unless something drastic happens (like a new game is announced  >D ).

Let's see if that 1 minute teaser clarifies some things or causes more confusion. I fear that it will be the second one.

Is beta testing feedback done via a bugtracker or do you do everything via the forums?

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: Stars Beyond Reach Beta Approaches! Have some screenshots. :)
« Reply #24 on: April 04, 2015, 05:22:54 pm »
Bring it on! I play NetHack and DwarfFortress all nights long. I'm sure you can let your ~*~ and I'll manage to tackle it down!

I'll see your DF and raise you Aurora. Imagine all the joy that is Kerbal Space Program, but done purely in spreadsheets, without any graphics, and in a procedurally generated 4x. It is. . . interesting. I still haven't gotten into it, but I'm happy to bluff... oh. dear.
The biggest issue with Aurora last i'd tried to poke it was it has a very preferred resolution, and doesn't really shrink from it much.

Offline UsF

  • Newbie Mark II
  • *
  • Posts: 21
Re: Stars Beyond Reach Beta Approaches! Have some screenshots. :)
« Reply #25 on: April 04, 2015, 06:02:08 pm »
Bring it on! I play NetHack and DwarfFortress all nights long. I'm sure you can let your ~*~ and I'll manage to tackle it down!

I'll see your DF and raise you Aurora. Imagine all the joy that is Kerbal Space Program, but done purely in spreadsheets, without any graphics, and in a procedurally generated 4x. It is. . . interesting. I still haven't gotten into it, but I'm happy to bluff... oh. dear.
The biggest issue with Aurora last i'd tried to poke it was it has a very preferred resolution, and doesn't really shrink from it much.

The problem I have with Aurora is that it still requires all these old files to be installed manually and only works if your system is set to have certain decimal separators set. Yes there is a portable version that works around this issue, but I still wonder why the official version hasn't been moved on to bypass all this hassle. :-\

Offline mllange

  • Newbie
  • *
  • Posts: 8
Re: Stars Beyond Reach Beta Approaches! Have some screenshots. :)
« Reply #26 on: April 04, 2015, 06:06:45 pm »
I believe I posted before, but as a very happy owner of all of your previous titles and expansions and as someone who is fond of the original Stars Beyond Reach, I would love to participate in the beta to help in any modest way I can. Good luck with the release!
« Last Edit: April 04, 2015, 06:09:42 pm by mllange »

Offline crazyroosterman

  • Master Member Mark II
  • *****
  • Posts: 1,558
  • Cluck.
Re: Stars Beyond Reach Beta Approaches! Have some screenshots. :)
« Reply #27 on: April 04, 2015, 06:40:52 pm »
If you'd rather be thrown into the really early version that will break your spirit from lack of clarity, then I can get you in prior to the 18th. ;)  I semi-kid about that.  Some people enjoy basically being given a complex thing that doesn't have proper documentation and then reporting what is confusing or what doesn't work.  That then makes things easier for everyone who comes after, because I learn what wasn't immediately clear to new players and can adjust.  Or the things that consistently trap people and kill them early because XYZ information was needed in order to not accidentally murder yourself.  That sort of thing gets weeded out by player testing, but the first wave or two of players get the worst of that.  If that sounds like your bag, let me know.  If not, I completely understand. ;). feel free to use me as cannon fodder in the beta id be happy to take the risk of mental trauma to get into the game earlier and risk less spoilers for my self.
c.r

Offline AlgaeNymph

  • Newbie Mark II
  • *
  • Posts: 21
Re: Stars Beyond Reach Beta Approaches! Have some screenshots. :)
« Reply #28 on: April 04, 2015, 08:32:22 pm »
I'm interested in applying for the beta.  What information do you need from me?

By the way, aren't you concerned that all these beta testers are going to impact sales?

On to the game itself, it's looking very good.  My one complaint is that each race has nearly identical-looking helipads.

Offline mllange

  • Newbie
  • *
  • Posts: 8
Re: Stars Beyond Reach Beta Approaches! Have some screenshots. :)
« Reply #29 on: April 04, 2015, 08:47:31 pm »

If you'd rather be thrown into the really early version that will break your spirit from lack of clarity, then I can get you in prior to the 18th. ;)  I semi-kid about that.  Some people enjoy basically being given a complex thing that doesn't have proper documentation and then reporting what is confusing or what doesn't work.  That then makes things easier for everyone who comes after, because I learn what wasn't immediately clear to new players and can adjust.  Or the things that consistently trap people and kill them early because XYZ information was needed in order to not accidentally murder yourself.  That sort of thing gets weeded out by player testing, but the first wave or two of players get the worst of that.  If that sounds like your bag, let me know.  If not, I completely understand. ;). feel free to use me as cannon fodder in the beta id be happy to take the risk of mental trauma to get into the game earlier and risk less spoilers for my self.

Having done exactly that in late alpha and beta testing for Matrix/Slitherine/Ageod I'm game for early testing if you can use the help.

 

SMF spam blocked by CleanTalk