Notes:
http://arcengames.com/mediawiki/index.php?title=Stars_Beyond_Reach_Beta_Phase_2_Release_Notes#Version_0.871Hey guys,
I haven't really had time to go through the forum threads lately aside from a few of them that I did respond to (and one that I did not -- Billick's on his first impressions).
So, this current version does a few things:
1. You can now wage wars of aggression much better.
2. The spies and intel now work the way we want.
3. Various small balance and bugs.
4. Holy moly mapgen is better. This makes a lot of things about the game feel better and make more sense (exploration, terrain bonuses, etc).
5. Hey, RAM use is better and your framerates should be as good as they ever were or better, too! (That's always hard to say with certainty since hardware varies so much, but still).
6. The gutting of the old diplomacy stuff, in preparation for the new diplomacy stuff, has started.
What didn't get in to this version that I thought would:
1. The various social bonuses that are presently useless haven't been redefined yet.
2. I still have a few buildings to figure out how to wrap into an easier-to-use format that will tie in with the new diplomacy methods.
Some things that are coming up in general:
1. More stuff with international incidents, including more options for you in dealing with them -- that plays into new diplomacy a ton.
2. New monsters for the map that will be attacking you from earlier on in from land, sea, and air. Blue has outdone herself with the first sea monster, it's insanely awesome. Anyhow, we will be using these new monsters to make the earlier part of the game (in particular) more interesting, so that even when you're not involved in giant matters of international war, you still have to defend your hinterland.
3. We are working on making things more clear with some of the building art for the player, and in general working on some things there that seem warranted given persistent comments about having trouble telling some buildings apart, etc, etc. There was much distress about this internally today, as I finally realized that we have to listen to you beta testers when so many of you are telling us this area is a problem. I think we have a good plan, though, and the actual end result should look even cooler, anyway.
4. Music does work now, although the racial music doesn't yet have the proper place to be used, and more general background music will be coming soon.
5. I know that some of you are feeling directionless at the start of the game, with no short-term goals, and that's something I have a few ideas on how to fix, too.