Author Topic: Upcoming Version - Preemptive Discussion - Abode of the Impatient  (Read 6093 times)

Offline Cinth

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Re: Upcoming Version - Preemptive Discussion
« Reply #15 on: June 01, 2015, 01:12:36 pm »
fishing boats - I want a reliable food source. An unreliable trickle isn't going to cut it. Either make it reliable or remove it. Aquaculture is a thing, so I'm not worried about the reliability of fishing.
We have farms and hydros for reliable.  This just adds options.  Also managing you population well and it won't drop off.

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Disease - The ramping up of curing rates is too complicated. Just have the initial outbreak be proportional to infection rate and have cures work at 100%.

Play with it first then see how you feel about it.  10-12 turn diseases make it a little harder to develop vaccines ever time.

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District Limit - 1 + Social/2. This seems a little low, but we'll see. X + Social/2 is sounds more reasonable.
Plus possible techs and each has a buildable radius.  A lot of flexibility here (just from looking at it).

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Shallow Mines - Just call them mines ;)
I counter with Deep Mines ;)

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Crime Building count at 300+ buildings - I still think this is completely unnecessary.
Maybe, but at least we aren't getting kneecapped at 100 anymore

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Limited Range Scouting - I've always hated this. It adds complexity (is it within range). It doesn't really add much to the game rather than needing to bulldoze and rebuild the scout stations to expand their reach. Now, if you made scouting range proportional to transport range + X, that would be more interesting. Then I can just leapfrog helipads and teleport stations and my scouts can start their journeys from there.
One and done buildings are also terrible.

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Building Counts - So much effort has gone into this, and I still dislike the entire mechanism. Population Count or Total Tile Count should be sufficient.
Looks like building count is gone (too me anyway).

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Planetary Rage and Monsters - I still think generation should be roughly 100 fold what is now.
Agree to disagree.  You can easily go overboard here and make it way frustrating and not fun.
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RAM  - 3 gig is more than enough.
In 2004.
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Offline x4000

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Re: Upcoming Version - Preemptive Discussion
« Reply #16 on: June 01, 2015, 01:24:29 pm »
Brief notes:

1. I'm running slow, as you can probably guess.  Sigh.  No one thing is slowing me up, but I'm just measuring twice and cutting once, so to speak, and unit testing a lot with the numbers.  Each of these industries feels a lot more unique because of it.

2. Disease mechanics: you don't have to understand how those work.  In fact, it's really expected that you NOT, so in some ways I regret making them public. ;)  They are meant to mimic real diseases in various ways, and to some extent that means that you can't by-the-numbers them.  Anyone who doesn't read the release notes, which will be most players, will (and should) evaluate diseases on whether they "feel right."  If they do, great, the math doesn't matter.

3. Scouting range being limited makes a lot of sense to me because it preserves the sense of mystery in the world, and encourages expansion.  I think that could be handled better, though.
On my list for Keith:
-- Scouting: can you make it so that all scouts are able to scout in any location that is:
--- Within that range of ANY scout station, not just their own.
--- Or within that range of any district center.
--- Or within teleport range of any teleporter.

4. The crime at 300+ buildings is hardly anything, you big baby. ;)  I tease, but it really isn't a big deal.  There should be more crime as city growth increases, and it shouldn't be purely linear.  The crime that arises is still super tame, probably too much so.

5. Shallow Mines indeed are now called just Mines, I do like that better.
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Offline x4000

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Re: Upcoming Version - Preemptive Discussion
« Reply #17 on: June 01, 2015, 01:26:22 pm »
Added note: why have crime based on buildings AND population?  Simple: it doesn't overly encourage either style of play.  Playing with next to no buildings is not a huge advantage over playing with next to no population.
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Offline x4000

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Re: Upcoming Version - Preemptive Discussion
« Reply #18 on: June 01, 2015, 01:30:49 pm »
I also reconsidered on the fishing CROPS unreliability.  That just gets too insane when mixed in with your regular crops.  The crowns income is still unreliable if you are struggling with one of these, but that's far less of a big deal.
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Offline Shrugging Khan

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Re: Upcoming Version - Preemptive Discussion
« Reply #19 on: June 01, 2015, 03:37:26 pm »
1. I'm running slow, as you can probably guess.  Sigh.
No big deal. Good things want to take their time, as they say around here.

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There is now a Mine building, which is what used to be the regular mine.
:D
The beatings shall continue
until morale improves!

Offline x4000

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Re: Upcoming Version - Preemptive Discussion
« Reply #20 on: June 01, 2015, 03:48:54 pm »
I'm into the tech tree part of it now, which is good.  Errors aside if I find anything, this is my last bit of surgery before this next release, heh.
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Offline nas1m

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Re: Upcoming Version - Preemptive Discussion
« Reply #21 on: June 01, 2015, 03:50:18 pm »
I'm into the tech tree part of it now, which is good.  Errors aside if I find anything, this is my last bit of surgery before this next release, heh.
Not to bug you (really), but do you have an ETA?
Just pondering whether I should stay up a little longer ;)...
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Offline Shrugging Khan

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Re: Upcoming Version - Preemptive Discussion
« Reply #22 on: June 01, 2015, 03:53:18 pm »
Just pondering whether I should stay up a little longer ;)...
You should go to bed and get up earlier instead. That way you'll be rested and the next version will be out ;)
The beatings shall continue
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Offline x4000

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Re: Upcoming Version - Preemptive Discussion - Abode of the Impatient
« Reply #23 on: June 01, 2015, 04:22:09 pm »
I think that's probably a good idea. ;)

I'm making good progress, but I have to sign off of work in 40 minutes and I'm not sure if I'll have the release out by then or not.  If not I'll be back in about 2 hours after that to finish up.
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Offline Cinth

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Re: Upcoming Version - Preemptive Discussion - Abode of the Impatient
« Reply #24 on: June 01, 2015, 04:23:16 pm »
Chris is such a tease   :P
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline jerith

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Re: Upcoming Version - Preemptive Discussion - Abode of the Impatient
« Reply #25 on: June 01, 2015, 04:24:32 pm »
Looks like I'll be playing after midnight again tonight. The end of last week was pretty much a write off and my weekend filled itself up with other things somehow. (I had a little time on Sunday, but thought I'd wait for the next update.)

I'm really excited about the upcoming changes. :D

Offline nas1m

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Re: Upcoming Version - Preemptive Discussion - Abode of the Impatient
« Reply #26 on: June 01, 2015, 04:27:03 pm »
Chris is such a tease   :P
That's the understatement of the day ;D.
I am signing off for the night.
Have fun guys!
« Last Edit: June 01, 2015, 04:30:05 pm by nas1m »
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Offline x4000

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Re: Upcoming Version - Preemptive Discussion - Abode of the Impatient
« Reply #27 on: June 01, 2015, 04:32:56 pm »
Chris is such a tease   :P
That's the understatement of the day ;D.
I am signing off for the night.
Have fun guys!

Sorry about that!  Kind of like "Chris is such a bad estimator."
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Offline nas1m

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Re: Upcoming Version - Preemptive Discussion - Abode of the Impatient
« Reply #28 on: June 01, 2015, 04:43:16 pm »
Chris is such a tease   :P
That's the understatement of the day ;D.
I am signing off for the night.
Have fun guys!

Sorry about that!  Kind of like "Chris is such a bad estimator."
And still I believe you - every time :p.
Nevermind, I had two excellent hours with the Adventures Of Pip instead ;).
Looking forward to the next patch!
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Offline Sounds

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Re: Upcoming Version - Preemptive Discussion - Abode of the Impatient
« Reply #29 on: June 01, 2015, 04:53:15 pm »
Still on my very first game and actively avoiding the forums as much as possible, but this thread seemed safe to look at without too much bias. Once this patch is available should I restart the game (if that's actually possible) or continue with this first game?