Author Topic: Unable to use Diplomacy  (Read 1369 times)

Offline Pumpkin

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Unable to use Diplomacy
« on: April 17, 2015, 07:26:59 am »
Cities are under scout range, embassy and spy safehouse are built, but their "choose target city" seems nonfunctional. Linguistic is slowly (too slowly?) climbing but there is basic knowledge that should allows to interact (at least to gamble-interact).

What am I missing?
Please excuse my english: I'm not a native speaker. Don't hesitate to correct me.

Offline crazyroosterman

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Re: Unable to use Diplomacy
« Reply #1 on: April 17, 2015, 09:18:47 am »
i have the exact same problem(although I've never goten to the point of making spy safe houses) the choose target city option doesn't do anything at all.
c.r

Offline ptarth

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Re: Unable to use Diplomacy
« Reply #2 on: April 17, 2015, 09:39:00 am »
I don't believe diplomacy is feature complete as this juncture.
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline Pumpkin

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Re: Unable to use Diplomacy
« Reply #3 on: April 17, 2015, 11:24:51 am »
I don't believe diplomacy is feature complete as this juncture.
That's what I though, but Chris said that the game was feature-complete by the time the redshirt were dropped in. It confuses me a lot.
Please excuse my english: I'm not a native speaker. Don't hesitate to correct me.

Offline ptarth

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Re: Unable to use Diplomacy
« Reply #4 on: April 17, 2015, 11:31:25 am »
I think the discrepancy is the difference between structures being complete to support things and the structures being completely filled in. I believe Chris was saying the skeleton of the game is done, but the contents still need to be pushed into shape.

I've gone ahead and maxed out linguistics with the other races and the options are there, but don't have the backend support built in yet. Regardless, Chris knows it isn't there, and has told us to worry much about it, so I've generally left it alone and focused on the other parts of the game.

Like farms. I want more farms. I want to have a city that exports food. I want field bonuses to adjacent fields. I want to see an improved irrigation system that boosts yields in adjacent farms. I want different types of fields, with orchards, and fruit vines. Livestock would also be awesome.
« Last Edit: April 17, 2015, 11:33:24 am by ptarth »
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline Teal_Blue

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Re: Unable to use Diplomacy
« Reply #5 on: April 17, 2015, 10:18:43 pm »
I was just thinking how cool it would be to take your farms and use that as a way into a 'diplomacy' agreement with the races you sell crops to?  :)  And maybe different crops for different races? Corn for the Peltians, but the Boarines hate it, but prefer straw and wheat, and the Acutians being robotic don't eat at all, but use tons of soy beans as a trade basis with the Burlusts, but pay a higher premium than the Burlusts do directly.  :) 

I don't know if Chris has it in the game, but wouldn't it be cool to lose a crop one year due to low rainfall? Or have a storm come through and take out a third of my farms?

Just a thought,  :)

-Teal


p.s.    sorry if i am over-complicating things now. really the emphasis should be on what is currently in the game and how it works. not my wish-listing...   :)
Take care,
-T

« Last Edit: April 17, 2015, 10:21:06 pm by Teal_Blue »

Offline ptarth

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Re: Unable to use Diplomacy
« Reply #6 on: April 18, 2015, 01:13:24 am »
I like the idea of adding crops to the game, or as I like to call it {Racial} {GenericAdjective} {RacialFoodName}.
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.