I hope that this thread may spark some helpful discussion, because I (unfortunately) have few good suggestions at this point. Right now, I think that SBR is a 3X game: eXpand (someday maybe even with multiple settlements), eXploit (resources through extraction and neighbors through trade), and eXterminate (cobolt bombs, anyone?) all seem to be on the right track.
But exploration? Like diplomacy, it feels really unsatisfying right now.
I build myself a handful of aboveground and belowground survey buildings and just leave on auto pilot. Where is the magic of discovering a new island, or a new wormhole pathway into the enemy camp? Or even a bonus for being the first player to explore the whole world? I would like some incentive to manually control my exploration and potentially even incentive to expedite exploration.
Our options will depend upon the actual lore/background. So, most importantly - do the other races have a need to explore as well, or have they fully mapped out the planet at the start of the game? If the former:
1. provide a bonus for the first team to discover a landmark. That bonus disappears if another race develops the landmark.
2. you don't "discover" a race until you discover its city center.
3. "first contact" bonuses/penalties - Boarines absolutely abhore the first race to discover them and violate their isolation. Andorians won't trade with 'first contact' until certain protocols are established. Peltians love you and invite you to a barn raising.
Thoughts? I know that diplomacy isn't fleshed out yet either, and maybe that'll make exploration more interesting, but right now the mechanics really fall flat here. (though falling flat is better than mandated moves, a la the earlier incarnation!)