First impressions, as I happened to luck out on beta waves and get this one.
I only got a few turns in for family reasons, and intend to go back later.
When picking a race, the screen is pretty dense with lists of "stuff". A couple of ideas there:
1. Group the race and subrace together. For example, all three Zenith options share a bunch of traits in common. It'd be clearer if you make it a two-step thing, where first you pick your race (with those bonuses/penalties), and then pick the subrace (which shows the new effects only).
2. Add some color, so that the penalties are red or something.
When landing, I got this:
I'm not clear on what the tooltip is telling me. Normal, is that the difficulty of the area as a starting zone, or the condition it's giving? Is that condition what I need to win the game? I have another area that is "very hard" and requires exploring 75% of the world, same question there. What is that condition for?
The border between the regions could be more distinct, so it's more obvious that the line is important and going over it will change things.
I have lots of options for landing sites within the region, but nothing to indicate why I should choose one over another. Does it matter which tile I land in?
One of the things I really loved in Civ IV was "Advanced Start", which let you tweak the game so everyone started with more than nothing. The reason why I loved it is that I really don't like the very early game in most 4X games, as a turn tends to take an average of six seconds, and it's mostly just clicking next turn. Without a unit, that was exacerbated even more here. I picked a tech, picked a building to build, and until one of those things finished there was
literally nothing for me to do on a turn except hit next turn. The building I chose to build was a science lab (because why not), and that took 8 turns. The first tech was fast, but the second took longer, and I hit next turn several times in a row without doing anything whatsoever.
I know it's a common thing in the genre, but most other games give you a unit to explore with, so your likely not trying to skip four turns in a row without something coming up.
I don't know what the solution to that is, be it having the game simply progress multiple turns at once if nothing is going on, or tweaking the starting values of your city such that early game is accelerated and things happen faster, but IMO turns 2-10 were really low on engagement.