A couple more things:
Otoroshi: These guys can attack and obliterate ally camps that dont actually have a unit on them. Pretty sure they're supposed to target units specifically, not attacking buildings that have no units on them?
Kirin: Havent used them much yet but the couple that I have used have had this odd tendancy to just waddle around aimlessly and not really fight much.... I even had one that I dropped right next to a horde of enemy units, and then when it's turn came around.... it waddled randomly away from them. Next turn it moved back but didn't attack. In the end it died without doing any damage other than counterattacks.
Maikubi: Holy chaos, Batman! The description on this one says that it's effect "happens after one turn", which implies that it's a one-shot ability, but it's actually set to happen every turn for 5 turns.... which can quickly devolve into total and utter chaos. And that's just in the FIRST age, so that's not counting the myth camps.
Wako: GAH TOO MANY HORSES!!! 27 horses for a human unit cost is probably much too high. Even myth units that want horses or horse meat arent that crazy expensive. Too pricey to really use.
Shinigami: Increase the incense cost of this one by alot. Up it by 50 or 60 maybe? It's effect is basically Heimdall's horn except that it happens over and over for 5 turns. Incredibly useful and powerful effect that can get the player out of all sorts of bad situations while creating a delay as well.
Also, some things could probably be explained a little better... the Shinobi for instance, the player wont know about their immunity to counter attacks until AFTER they are summoned, as this ability of theirs is not listed anywhere in the unit list for the barracks. Similar with something like the Jubboko token; the Onryos that it creates all give 5 souls when killed, which is a pretty important effect, but the player would not know this at all by the token's description. They wouldnt know what kind of stats those have either.
Something else I just noticed: The cooldown on all of the Japanese myth tokens is much lower than that of the Norse or Greek.... is that supposed to be the case?
EDIT: Ok, I also noticed now: The Japanese have no use at all for Moon & Sun stones? It's looking like the funky god creatures just want absurd amounts of other things instead? They seem to mostly want a gazillion diamonds. Definitely some funky units here. Some initial thoughts on them:
Basan: This, this is a fire-breathing chicken. It wins just on that alone. Yeah, it's got this uber-regen thing it does, but who cares about that, it's a FIRE-BREATHING CHICKEN.
Nue: Wow, this one looks strong. He's got a glitch though: It says he's got some really silly amount of AP, looks like it's supposed to be over 40 since he's supposed to be able to attack twice, but he actually only has 4 AP....
Hou-ou: This guy, just.... what. I really have no idea what I could use him for. Also he costs about a billion diamonds. Considering the number of other important uses for diamonds that the Japanese have, this cost might be a bit overboard.
Seeing these though, I think I can see the reasoning behind the low cooldowns on the myth tokens, since the Japanese dont have the "big global strike" or heavy effect god tokens or anything like that, and have rampaging gods that may be in more need of killing than those of the other factions. So that's probably a good thing.
Not to mention that it looks like the god-creatures are inherantly less risky than the god-tokens of the other 2 factions; the Japanese can use Shinigami to basically cancel these guys if placing one turns out to be a big mistake. The other 2 factions, they cant do that once they've placed a token. On the other hand though, the game itself could decide "NOPE" when you drop one of them, managing to kill it off before it really has a chance to do it's thing...
All very interesting. These guys really play very differently from the other two. Really liking it so far. Also, that tree thing + Shinigami = LOTS of souls for both sides if they're activated when there's alot of human units around.
One question: Why does Bamboo cost 2 AP to place? You need quite a bit of it for it to really do it's thing, unlike mountains or lakes where it only takes a couple of them, or even just one, to cause an effect.
EDIT 2: I finally caught the damn jump bug in a save file! Here:
http://www.arcengames.com/mantisbt/view.php?id=11894 I uploaded the save to that. This one is reliable and is happening every single time I load that save. Just watch Njord.