I think the game has really fallen into place very quickly with the balance of combat, myth tokens, woes, score gating.. It's all working great!
I just have one hangup. The late game.
I often reach a point in the game where I feel like: "OK, I've pretty much won.. I just gotta play out the turns now." I mean, I suppose I could work on inflating my score by placing feeder villages behind each faction, but that's not exactly compelling endgame.
It's a problem in most strategy games I find. Civilization has it, where you have to slog through your final turns even though it feels pointless and a waste of time to do so.
I don't know what I would specifically suggest, but I wish that the Age of Gods had a lot more "UMPH" to it. Something epic that the whole game builds up to, and really tests if you have been doing your job well up to that point.
A very simple solution, as in something that can be done the day of release
, might be just to pump up that 3rd level score gate drastically across the difficulties. At that point in the game, your score should be climbing very fast anyway. It should not be easy to hit that score in the Age of Monsters. It should really be set to levels that you NEED major god powers in order to accomplish.