Author Topic: Skyward Collapse Alpha 0.805  (Read 6604 times)

Offline SRombauts

  • Jr. Member Mark III
  • **
  • Posts: 89
Re: Skyward Collapse Alpha 0.805
« Reply #15 on: May 08, 2013, 04:52:44 pm »
Yes, I came back here to tell you that; this is required for siege units.

Good job, I am starting to play this game with the "just one more turn" bad habit ;) !!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Skyward Collapse Alpha 0.805
« Reply #16 on: May 08, 2013, 04:55:37 pm »
Excellent. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: Skyward Collapse Alpha 0.805
« Reply #17 on: May 08, 2013, 05:03:10 pm »
Are these balance changes going to mean the Norse will need more horses? 
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Mick

  • Hero Member Mark II
  • *****
  • Posts: 911
Re: Skyward Collapse Alpha 0.805
« Reply #18 on: May 08, 2013, 05:15:35 pm »
The frustrating part about the alpha is I always want to play the version that isn't out yet.

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: Skyward Collapse Alpha 0.805
« Reply #19 on: May 08, 2013, 05:38:38 pm »
Are these balance changes going to mean the Norse will need more horses?

Not necessarily. I like the idea of one faction needing a resource more than another. Do you think the norse need to use more horses?

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: Skyward Collapse Alpha 0.805
« Reply #20 on: May 08, 2013, 05:43:23 pm »
Are these balance changes going to mean the Norse will need more horses?

Not necessarily. I like the idea of one faction needing a resource more than another. Do you think the norse need to use more horses?
I just thought it was odd that the Norse didn't use them at all.  Granted the embassy will soon require a few, it just felt off to me.  Do you think it is ok for a faction to be able to ignore a resource?
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline PokerChen

  • Hero Member Mark III
  • *****
  • Posts: 1,088
Re: Skyward Collapse Alpha 0.805
« Reply #21 on: May 08, 2013, 05:50:42 pm »
I'm perfectly okay with factions not requiring some resource, personally. I've been hoping to see more games where not every resource is a tug-of-war that benefits both sides. It's not here in this game, but unique resources provide more granularity in terms of balance options (sack a town purely for resource denial without simultaneously benefitting from more production).

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Skyward Collapse Alpha 0.805
« Reply #22 on: May 08, 2013, 06:21:55 pm »
I'm perfectly okay with factions not requiring some resource, personally. I've been hoping to see more games where not every resource is a tug-of-war that benefits both sides. It's not here in this game, but unique resources provide more granularity in terms of balance options (sack a town purely for resource denial without simultaneously benefitting from more production).

Actually, that is here in terms of the mythological creatures.  Fish/rice are per-faction, and needed for the mythological creatures.  So good luck using those fish, greek dudes! ;)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: Skyward Collapse Alpha 0.805
« Reply #23 on: May 08, 2013, 06:27:42 pm »
Well.. horses are the only resource that isn't equal opportunity in use :)  Greeks love them some horses, Norse not so much.  If it is a design decision, cool.  If it's an oversight then I'm just bringing attention to it.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline madcow

  • Hero Member Mark III
  • *****
  • Posts: 1,153
Re: Skyward Collapse Alpha 0.805
« Reply #24 on: May 08, 2013, 06:30:58 pm »
Well.. horses are the only resource that isn't equal opportunity in use :)  Greeks love them some horses, Norse not so much.  If it is a design decision, cool.  If it's an oversight then I'm just bringing attention to it.

The Norse should use horses as an edible resource. I have no clue if that's at all historically accurate (I'm sure it isn't), but it would amuse me.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Skyward Collapse Alpha 0.805
« Reply #25 on: May 08, 2013, 07:41:26 pm »
We knew we were giving the greeks lots of horses and the norse not much -- in particular it has to do with cavalry versus pikemen, etc.  There are some funky things in there actually to mess with greek vs greek scenarios.  Aka, we did think of it in advance, and it was asymmetrical on purpose.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: Skyward Collapse Alpha 0.805
« Reply #26 on: May 08, 2013, 08:15:18 pm »
We knew we were giving the greeks lots of horses and the norse not much -- in particular it has to do with cavalry versus pikemen, etc.  There are some funky things in there actually to mess with greek vs greek scenarios.  Aka, we did think of it in advance, and it was asymmetrical on purpose.
Right on.  With the design of the game being naturally imbalanced, it makes it hard to know these things for sure.

Now back to my regularly scheduled "breaking stuff" session in game ;)
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Skyward Collapse Alpha 0.805
« Reply #27 on: May 08, 2013, 08:20:28 pm »
Before you go... new version is out. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: Skyward Collapse Alpha 0.805
« Reply #28 on: May 08, 2013, 08:21:53 pm »
Before you go... new version is out. :)

I saw that :) 

Going to see if I can reproduce the fatal error I got in the last version (with the same save).
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Skyward Collapse Alpha 0.805
« Reply #29 on: May 08, 2013, 08:27:14 pm »
Ah, I didn't see any fatal error mentioned aside from the one that was just the turn count not being set right in the lobby.  If you created a game with an invalid turn count and the save is in the setup phase, then that's just a bad save but not something you could have happen fresh.

Anyway, link for new version text: http://www.arcengames.com/forums/index.php/topic,13034.0.html
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!