Argh argh argh.
Ok, I did find one thing I dont like: The action viewer. Ugh. This thing went from "good" to "I cant even look at it".
Previously, I had it as such that it was moving at 2x speed, to keep military units moving pretty fast, but it would stop after each one to give me a moment to think about and grasp what it had just showed me, notably who attacked who for how much damage. I also had it to auto-center on each one..... but NOT auto-follow.
When auto-follow is on, A: it gives me a near instant headache, and B: I cant tell what in the hell is going on, because *everything* is shifting all over the screen. Having no pause between isnt helping either, it's like "Ok, watching this now, that guy just attacked... wait, now this guy is moving, and he.... oh wait, we're on the thrower, and... agh, the screen shifted with the rock, and.... what the heck did I even just watch? Who just struck at who? What's even going on?"
REALLY annoying. That, and the default speed of movement is that of a brick in sludge.
I'm also noticing one thing: Despite the change to building placement, I'm *still* ending up with huge blobs of buildings, which ends up being just as hard to look at. I'm thinking that if things are going to be extremely city-focused, the cities need to be much further apart; right now they only need to be about 6, which, considering the radius of them, is.... next to nothing. It may as well just be the huge resource heaps all over again.